To use the tried and true analogy, your method was the New Coke of Internet posting.
As for the main topic, it is an argument that has to assume either the inevitability of changes, or the objective infallibility of designers. The first is a misunderstanding of how hobbies differ from corporate jobs; the second is a paternalist assumption.
Melan
Is this about right as a color?
There are differences, sure, but note that Truename did notice that the behavior was similar to behavior when new methods and procedures are introduced in a corporate world. This might indicate that we can make predictions on the behavior using the same model as for changes in the corporate world and see if it works. And if we see them, we might want to find reasons why we behave similar despite it being different scenarios.
For one, why could people see the change as similar pressing as the change of a job? Because we don't want to feel left behind? If we fail to adopt to job environment changes, we risk getting fired. If we don't jump on the latest edition bandwagon, maybe we also get "fired" from our games, because it gets harder to find support and players. Sure, you have a group
now, but do you still have one in a year? After your move? If the DM has to retire because he needs to care for his newborn?
What is the biggest difference, really? Maybe that you feel that change is not mandatory? But is it? If it's true that if 4E is widely adopted you will find less players and might have to get less opportunity to play, then the change becomes mandatory if you want to keep playing. So you need to find a way to convince others that the "old way" is still better the the new thing. You are in a situation like that at your work place. It doesn't really matter for the behavior pattern whether the old way is better or not - you still use the same methods, like figuring out what is better about the old way and what's bad with the new way.
If you are the guy that decided to adopt the new change, you are in a similar situation - you don't want to go back, but if everyone else does, you have to or stop playing/working - or keep using the "inferior" way. So you do what the early adopters do, too - preach the new way. Aggressively. Possibly even ignoring any valid criticism to the "new way", because it hurts your position (and of course the positive aspects seem to outweigh the negative ones - for you.)*
An edition change is not really as optional as some people describe it. There is a fear - and maybe even a justified one - that if the majority makes a choice different from you, that you are left out and either have to stop playing, or play something you don't like (at least not as much as your choice.)
Sure, losing your job because you didn't adapt to changes is worse then losing one of your hobbies (I assume.) But we are not discussing our job situations on EN World (most of the time), we are discussing our hobby.
*) This is one of the worst things coming from the edition wars. It is a lot harder to discuss what you worry about if you are "pro-4E", and it is a lot harder to discuss what you like about it if you are "anti-4E" - either choice can be construed as an argument against your position. "But you said you liked that? How come you don't switch!" "Haha, even 4E fans don't like their game!".