The Nature of Change (or, Understanding Edition Wars)

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For me, Healing Surges are more Pulp than Video Game. Indiana gets the crap kicked out of him, then gets his second wind and boffs some Nazis (minions of course!).

I can see that...its just not the first image that pops up in my head.

(I don't like the "minions" mechanic either, FWIW.)
In my opinion, 4E owes a more to cinematic pulp action than MMORG action.

Again, I don't play computer RPGs of any kind, so I have no way of making that comparison.
 

"<+<+<+^+^+RS+RS+START"

I'm a 4E die hard, and I thought this was pretty funny. Made me smile.

Accurate? Naw. But we're all big kids and can take a little good-hearted teasing. Besides, if you ever play with Delver, it gives you the excuse to make him roll 3d6, no drop, no arrange, and live with the results.

When your best stat is a 13 Charisma, 4E starts looking all right.
 


For me, Healing Surges are more Pulp than Video Game. Indiana gets the crap kicked out of him, then gets his second wind and boffs some Nazis (minions of course!). In my opinion, 4E owes a more to cinematic pulp action than MMORG action.

And here is where I ask are more people going to come to D&D because of Indiana Jones and comic book movies (Batman, Spider-Man, The Watchmen :(), or WOW and the like? Where new players come from will color their impressions of healing surges.
 






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