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The Necromancer's Skull (Judge - covaithe)

Vixo doesn't notice anything unusual, but also doesn't find any traps the hard way, either.

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I'll hold the light steady here, says Vlastos, let's loot this joint! To the south, first! Then to the alcove - I notice the orb now, too, Trevor, and I'm salivating but there's plunder here too!
 
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M12-N13-O14, should put me right by the armor and longsword, making a perception check.

1d20+5+1=11

Obliviously, Steppyn steps up to the treasures and begins pulling them down to take an up close look with the mark 1 eyeball.
 

Steppyn moves to a pair of steps, and sees no further danger. However, he'll have to go up the steps to get to the trophies.

OOC: From the first room description - "It's a round, circular chamber that, Steppyn sees, must be a sort of trophy room. In the darkness, the drow can see on the far side of the room a large pedastal (X10, X11, Y10, Y11) upon which sits a pair of daggers and an orb. On the south wall (O20, P20), Steppyn sees a suit of plate armor hung on the wall, with a longsword placed above it. To the north, there's a passage that slopes up into what must be the remainder of the tomb." I neglected to mention the first lines were steps. My bad.

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Trevor moves down to M13 then straight to O16. "Can you come over here, let's take a look here. If that plate is an animated one, I want to make sure it doesn't stab us in teh back while we are looking at something else."
 



Skalisss is sure to get a good look at the ceiling.

OOC: Perception check: 1d20+2=22

OOC: I cannot tell you how many times something hiding up above has ambushed us in other games...

"Just go ssslow my friendsss and sssearch everything carefully" Skalisss recommends.
 
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Vixo safely moves south.

Skalisss is able to tell that there's nothing dangerous on the ceiling in the middle of the chamber.

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Into the Woods

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