The Necromancer's Skull (Judge - covaithe)

garyh

First Post
Vixo and Vlastos are able help keep the party on track, and they make good progress during the early part of their travel.

Successes - 3 / Failures - 1
 

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garyh

First Post
Trevor is able to keep the group moving at a good pace.

Endurance (1d20 5=19)

Successes - 4 / Failures - 1

OOC: No 24H bonus for DM taking player's action.

Thanks for the heads up, Brain! Everyone can now take the second round of checks.
 


garyh

First Post
Skalisss is more observant as the day goes by - perhaps due to the warming sun stirring his reptilian senses - and he's able to catch sight of a patch of poison oak before the party stumbles through it.

Successes - 5 / Failures - 1
 



garyh

First Post
The party's keen eyes do a fine job of keeping them on the path to Marlowe's Grove. At this rate, nothing could possibly go wrong.

Successes - 7 / Failures - 1
 



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