Ditto. I wouldn't mind playing a game with no charisma and no social skills, but that would pretty much kill any chance of my shy players playing fast-talking persuaders in exactly the same way that "swing this sword to see how well your character swings HIS sword" kills any chance of the unathletic player playing mighty-thewed barbarians.
Most of the problems seem to stem from people not reading the rules correctly. See above, with the example about the rogue stealing and the ranger getting bluffed. Per the rules, the ranger gets a +20 to his Sense Motive check unless the rogue's player is good enough to make a PLAUSIBLE bluff ("I'm taking her coin purse, yeah, because the cleric says that she was going to use the money to buy drugs. You saw how she was in that last fight. Please don't ask the cleric, though. He made me promise not to tell anyone. Just trust me on this. This if for her own good. We don't want her buying drugs."), in which case the ranger only gets a +5 or +10.
But "No, I didn't!" is clearly in the absurdity realm.
Most of the problems seem to stem from people not reading the rules correctly. See above, with the example about the rogue stealing and the ranger getting bluffed. Per the rules, the ranger gets a +20 to his Sense Motive check unless the rogue's player is good enough to make a PLAUSIBLE bluff ("I'm taking her coin purse, yeah, because the cleric says that she was going to use the money to buy drugs. You saw how she was in that last fight. Please don't ask the cleric, though. He made me promise not to tell anyone. Just trust me on this. This if for her own good. We don't want her buying drugs."), in which case the ranger only gets a +5 or +10.
But "No, I didn't!" is clearly in the absurdity realm.