Yes. I'd throw in knowing how to work as part of a team, too.Merkuri said:I know you're talking about the strategic placement of combatants, flanking, charging, and knowing when to use combat feats...
'Prowess' and 'tactics' aren't the same thing. Not even in the semi-abstract world of D&D combat. Ask any DM who has challenged his or her party with well-played low CR opponents....but a better BAB is designed to represent a better combat prowess.
Haven't you ever seen a character that's powerful on paper rendered useless (or next to useless) by an inexperienced player?
I'm not arguing that the social rules be junked... heck, I use them in my own campaign.Arguably, this parallels how the player with a high charisma character will do better in social situations than the player with a low charisma character, regarless of the players own social skills.
I'm just wondering why there's no support for rules that even the playing field for tactically-challenged players...