ehren37 said:
Bait taken, happily really. The quote from my previous post is an annoying and elitist attitude that I don't appreciate it. No one should be barred from playing the character they want because they don't have the 18 Cha equivalent in real life. How silly.
Mallus said:
This argument always get made when this topic is debated, and frankly, it's nonsense.
It should be, "Can you move a mini on a map?", not "Can you really swing a sword?".
It's not nonsense. I'm not seeing how your example is any different from "Can you roll a d20 using your Diplomacy/Bluff/Intimidate modifier?"
We're talking about the player's skill at playing out an aspect of D&D.
Ok, that's fine. Some people are going to be better at giving evocative descriptions of their character's actions in combat. But I'm not going to distribute penalties because someone says "I charge and attack with my sword. I rolled a 17, is that enough to hit?" rather than "I hurtle forward and smash into the orc, swing my sword in a violent vertical arc." or whatever.
Mallus said:
How far should the rules go in making players who are bad at something into ones indistinguishable from players good at that thing?
I don't think you can write rules for that. I think that sort of thing is always going to fall into the purview of the DM, the judge. The rules lay out the basic frameworks, the concepts. It's up to the DM (and other players to an extent) to teach people and give that framework context.
Rather than say "Look Joe, you're just not outspoken enough to play a quick-talking Rogue. I'm sorry, it's just not gonna work for me," be more constructive. If you're experienced with that sort of thing, offer some advice. If not, that's what message boards like ENWorld are for.
I'd rather work with individual players than against them. That's one of the important parts of being a good DM.