Mallus said:
So D&D is more a game of stating desired outcomes (then rolling some dice) than coming up with ways to achieve those desired outcomes?
Thats what doing any aspect is without dice. A glorified game of "mother may I".
Player: "I swing my basterd sword to the right, attempting to cleave the orc in twain!"
DM: "Hmm, ok"
Player: "Sweat beading on my brow, I lift the tripwire while securing the pressure mechanism and"
DM: "It explodes, you die"
Player: "Huh? Why?"
DM: "You didnt do it well enough".
DM: "The vile sorcerer finishes his incantation. You can feel his mind overwhelming yours, and a desire to turn on one another."
Player 1: "MUST... BREAK.... FREE!"
Player 2: (player makes a horrible grimace, physically shaking, etc) "GRAAAAARGH! NO!"
DM: "Ok, player 2, you break free. Player 1... not enough teeth gritting, or maybe if you'd grunted harder... you have to attack your friends"
This is essentially what people who dont like rolling for social resolution are wanting. I prefer my players to act in character when performing social skills (and hitting orcs, and disarming traps or attempting will saves), because I think it adds to the immersion, but I still have them roll. Its not a matter of inept players being disadvantaged, its a matter of there needs to be a way to get a result aside from the DM's whim. Hopefully the above examples illustrate why its a bad idea.