Exactly!Raven Crowking said:Not only does this prevent better tacticians from dominating combat, but it completely eliminates the complexity of Attacks of Opportunity.
And then we have the kind of D&D they play in Vonnegut's "Harrison Bergeron".
Exactly!Raven Crowking said:Not only does this prevent better tacticians from dominating combat, but it completely eliminates the complexity of Attacks of Opportunity.
That's a good description of how social encounters work in my game. The players effectively choose which resolution system to use, either by-the-book or pure roleplaying, or a mix of the two.Mark CMG said:I ran a session yesterday that was a combination of roleplay and die rolling to handle diplomacy, bluffing, sensing of motives, etc. I usually leave it up to the players to steer what percentage of roleplying will be involved and encourage them to do more of whatever they try
replicant2 said:I've seen it espoused, time and time again on this board and others: People who disregard "social" skills such as diplomacy, sense motive, intimidate, in some cases even gather information. Their reasoning is typically as follows: Why should I let a player roll to resolve an action that should be addressed by good role-playing?
Hogwash.
Ed_Laprade said:Ok, I've got a CHA of 16, pumped 10 ranks into Diplomacy and rolled a nat 20, but because I've had a brain fart I can only mumble a basic idea of what I want to say. But the Half-Orc with a CHA of 10, rolls a 10 and has no ranks in Diplo has a player who comes up with a spiel that's the envy of everyone at the table. I fail, he succeeds. Bye, I'm outa here.
If, on the other hand, it's stated as a house rule that only your perfomance will effect CHA skills, I'm never gonna put points in them.
When are either of these outcomes really likely, though? Either DMs just handwave social interaction (in which case there *are* no social skills to speak of, outcomes are purely RP performance-based, and there are no skills to put points into), or there are hard-and-fast rules, in which case having skill ranks and a high Cha are important investments. A +2 circumstance bonus for an excellent performance hardly enables the half-orc's roll of 10 to equal your expected average result of 23, for instance.Ed_Laprade said:Ok, I've got a CHA of 16, pumped 10 ranks into Diplomacy and rolled a nat 20, but because I've had a brain fart I can only mumble a basic idea of what I want to say. But the Half-Orc with a CHA of 10, rolls a 10 and has no ranks in Diplo has a player who comes up with a spiel that's the envy of everyone at the table. I fail, he succeeds. Bye, I'm outa here.
If, on the other hand, it's stated as a house rule that only your perfomance will effect CHA skills, I'm never gonna put points in them.
Mallus said:Here's where things get tricky. Yes, RPG's let you take on the roll of something you're not. For example, D&D let's me play a wizard who casts mighty spells.
But suppose I don't cast the right mighty spells at the right time. My spell selection is suspect and I don't manage my magical resources well. Basically, I suck at playing a wizard.
But it's my desired intent is to play an effective, heroic wizard. The kind of guy who saves the day with his magic.
Except that I can't. At least not through my chosen actions in play.
To what extent should the rules compensate for this and allow me to take on the role of a good D&D player? Or at least, to essentially have in-game play skills that I don't
Mishihari Lord said:I totally disagree. If I wanted to play a game where everything was resolved by rolls, I would play a wargame or Monopoly. If I'm going to make the effort to do some good roleplaying, I want my efforts to matter in resolving situations.
I have difficulty believing the "shy player" argument. I've played with any number of people that were fairly shy IRL but none of them had any problem roleplaying in-game.
We have rolls for combat because really huritng each other is undesirable, and we have rules for magic because it doesn't work IRL. Social interaction is quite easy to do for real in-game and too complex to be modeled by a few rolls, so it's better role-played out.
S'mon said:If you really absolutely can't pull it off, please don't play a high-CHA character.
GoodKingJayIII said:If you can't swing 5-and-a-half foot sword, please don't play a fighter or barbarian. If you can't pick a complex lock and sneak up behind people, avoid the rogue class. While we're at it, unless you understand higher mathematical theory and occult lore, best avoid the wizard.
So D&D is more a game of stating desired outcomes (then rolling some dice) than coming up with ways to achieve those desired outcomes?ehren37 said:The reason you roll for attack rolls is because theres no clear resolution with saying "I kill the orc". Same with lying to a guard. That's where the dice come in.
Mallus said:So D&D is more a game of stating desired outcomes (then rolling some dice) than coming up with ways to achieve those desired outcomes?