Do you think it will change based on what you've seen ?
I think the most basic 3e party starting from a single character that could survive without equipment and on thier own would be a
1) solo Cleric.
2) Next you'd add in a Fighter,
3)next choice would most liekly be a mage for the AOE attacks,
4)next choice would be another fighter or rogue for traps ,
5th and 6th choice were basically where the flavour was. But 5th or 6th was usaully at least 1-2 more fighter types or some more magic.
How will 4e be different. What would you now expect the common party dynamic to be ?
Is Leader your first choice ? Or are they more useful in larger groups Feather me Yon Oaf in a group of 6 is better than in a group of 4. Are mutiples worth having
Is more than One defender still a smart way to go ?, more wall on the field ?
Will Strikers see some more action , 3-4 strikers could arguably end combat much faster and remove the need of a defender
Is controller still a must for clearing the field? would more than one be overkill since they can no longer "run out". Since they no longer run out would having 3 be even better ?
In my mind a Leader will still Knit a group together and inprove it overall more than having an extra of any of the other 3 roles.
I think Multiple Strikers in a group even without defenders might become popular with a strike first strike hard policy
Multiple defenders could make an extrmely tough nut to crack but overall combat would run longer
Multiple Controllers not "running out" could be more overpowering than a bunch of strikers
I think the most basic 3e party starting from a single character that could survive without equipment and on thier own would be a
1) solo Cleric.
2) Next you'd add in a Fighter,
3)next choice would most liekly be a mage for the AOE attacks,
4)next choice would be another fighter or rogue for traps ,
5th and 6th choice were basically where the flavour was. But 5th or 6th was usaully at least 1-2 more fighter types or some more magic.
How will 4e be different. What would you now expect the common party dynamic to be ?
Is Leader your first choice ? Or are they more useful in larger groups Feather me Yon Oaf in a group of 6 is better than in a group of 4. Are mutiples worth having
Is more than One defender still a smart way to go ?, more wall on the field ?
Will Strikers see some more action , 3-4 strikers could arguably end combat much faster and remove the need of a defender
Is controller still a must for clearing the field? would more than one be overkill since they can no longer "run out". Since they no longer run out would having 3 be even better ?
In my mind a Leader will still Knit a group together and inprove it overall more than having an extra of any of the other 3 roles.
I think Multiple Strikers in a group even without defenders might become popular with a strike first strike hard policy
Multiple defenders could make an extrmely tough nut to crack but overall combat would run longer
Multiple Controllers not "running out" could be more overpowering than a bunch of strikers