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D&D 5E The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]

The cover of the upcoming D&D book has been revealed! Candlekeep Mysteries is an anthology of 17 mystery-themed adventures for character levels 1-16.

Screen Shot 2021-01-11 at 6.35.34 PM.png


The image has appeared on Penguin Random House's product page for the book.



UPDATE! Penguin's product page appears to have now vanished, but we now have the product description! Thanks to @Fezzwick for spotting that!

An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.

Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each one a doorway to adventure. Dare you cross that threshold?

· 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep
· Easy to run as stand-alone mini adventures or to drop into your home campaign
· Adventures span play from levels 1 to 16
· Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it
· Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)

Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.


There have been mentions of an upcoming adventure anthology since 2019, with Kate Welch's name attached, along with other celebrity adventure writers including Critical Role's Marisha Ray, and actor Deborah Ann Woll. There were also suggestions that the authors might all be women. I guess we’ll find out tomorrow!

 
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Russ Morrissey

Russ Morrissey


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jeremypowell

Explorer
I love mystery adventures but running sherlock holmes style mysteries adventures at anything but low level tend to be very difficult with lie detection, speak with dead, mind reading magic, augry, ect.

A lot of the old 1e and 2e Dungeon Magazine adventures tried, but all had amulets of non detection and other nonsense to nerf magic.
I’ve played and DM’d some excellent mystery plots in my day, and not always at low levels. They do have to be craftily designed, though. For example with a murder mystery, either the corpse needs to have been obliterated, or else the victim needs not to be aware of the culprit—or, better, to provide misleading evidence when interrogated with Speak with Dead (the culprit was disguised as another suspect when the crime was committed, etc.)

They don’t all require amulets of nondetection. But I suspect that if you think amulets of nondetection are nonsense, you’re probably not going to be satisfied by any D&D mystery, because they do definitely require that the DM/culprit has planned in some way for the spells you mention.
 

OB1

Jedi Master
Just mentioned this in the announcement of the announcement thread, but thought it was worth repeating here.

Given there are 17 adventures, I wonder if this is a new format specifically designed to be used to run as one shots in 3-5 hours each? Seems like that is one thing that is really missing from the 5e lineup and would be helpful for bringing in both new players and new DMs to help expand the player base.
 

whimsychris123

Explorer
Just mentioned this in the announcement of the announcement thread, but thought it was worth repeating here.

Given there are 17 adventures, I wonder if this is a new format specifically designed to be used to run as one shots in 3-5 hours each? Seems like that is one thing that is really missing from the 5e lineup and would be helpful for bringing in both new players and new DMs to help expand the player base.
I would normally agree with this, but I’m not sure mysteries are good ones for new players. I would normally go with something a little more straightforward.
 






Brix

Explorer
If I remember correctly one of the James brothers mentioned an idea, with some essence of Mystra trapped in Candlekeep during spellplague. Sounded nice to my ears. They guys have good stuff in their shelves (also follow ups to "Monument of the Ancients". However unfortunatly never heard of them after 4E.
 

Brix

Explorer
If I remember correctly one of the James brothers mentioned an idea, with some essence of Mystra trapped in Candlekeep during spellplague. Sounded nice to my ears. They guys have good stuff in their shelves (also follow ups to "Monument of the Ancients". However unfortunatly never heard of them after 4E.
 

Brix

Explorer
If I remember correctly one of the James brothers mentioned an idea, with some essence of Mystra trapped in Candlekeep during spellplague. Sounded nice to my ears. They guys have good stuff in their shelves (also follow ups to "Monument of the Ancients". However unfortunatly never heard of them after 4E.
 



pukunui

Legend
If I remember correctly one of the James brothers mentioned an idea, with some essence of Mystra trapped in Candlekeep during spellplague. Sounded nice to my ears. They guys have good stuff in their shelves (also follow ups to "Monument of the Ancients". However unfortunatly never heard of them after 4E.
Who are the James brothers?
 

Warpiglet-7

Adventurer
I like smaller adventures. However, my group unabashedly likes to crack skulls. Not sure this will get our interest but I have learned to wait and see...pleasantly surprised by WOTC sometimes
 

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