D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Micah Sweet

Level Up & OSR Enthusiast
The speculation above that we'll get a third MtG one in the next year or two, before a lot of classic D&D settings get their due.
Fair enough. I hope that isn't true. I want Planescape, Dark Sun and a bunch of other older stuff updated for 5e. At least let it out on the DMsGuild.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
I like them fine, but I also feel they are taking the place in the production schedule of updated older settings (Dark Sun, Planescape, Spelljammer, Dragonlance) that I would like more.
I can't speak for everyone, but I will give you two reasons for Ze Beef:

1. There are some people who still view M:TG as a card game and therefore not D&D.

2. There is an entire universe of material, both old (tons of older D&D settings) and new (such as the Critical Role setting) that can be used. Two M:TG settings should be sufficient to appeal to M:TG fans; maybe a few other settings. Every M:TG setting is a book that isn't something else.

Fair complaints. If the next setting is MtG I may start agreeing with you. So far, it has been Ravnica, Eberron, Wildemount and Theros. The Wildemount one I consider a bonus book (it seems WotC did art management, editing, and print production, but not much else). If the next book isn't an older D&D setting I think I'll start getting frustrated too.

But that Magic being "only a card game" sounds like a complaint by people who aren't really into Magic's lore at all, so wouldn't like the books anyway.
 


TwoSix

Dirty, realism-hating munchkin powergamer
2. There is an entire universe of material, both old (tons of older D&D settings) and new (such as the Critical Role setting) that can be used. Two M:TG settings should be sufficient to appeal to M:TG fans; maybe a few other settings. Every M:TG setting is a book that isn't something else.
Well, from the very little I've read, there are some M:tG fans with attachments to particular settings; a Ravnica book might not satisfy if they're fans of Innistrad.

That being said, I don't think there are that many M:tG settings left with enough juice to be worth the conversion. Dominaria and Zendikar, maybe Innistrad, are the only ones I think make sense. (I'm aware others may disagree with this opinion.) :)
 

Micah Sweet

Level Up & OSR Enthusiast
Fair complaints. If the next setting is MtG I may start agreeing with you. So far, it has been Ravnica, Eberron, Wildemount and Theros. The Wildemount one I consider a bonus book (it seems WotC did art management, editing, and print production, but not much else). If the next book isn't an older D&D setting I think I'll start getting frustrated too.

But that Magic being "only a card game" sounds like a complaint by people who aren't really into Magic's lore at all, so wouldn't like the books anyway.
I know a lot of people who really like Magic's lore, and I have no problem with personally. But a competitive card game does not encourage active engagement with it's story over mechanics; quite the opposite. D&D doesn't play that way. You have to go out of your way to ignore the story in play. Magic is the opposite.
 

2. There is an entire universe of material, both old (tons of older D&D settings) and new (such as the Critical Role setting) that can be used. Two M:TG settings should be sufficient to appeal to M:TG fans; maybe a few other settings. Every M:TG setting is a book that isn't something else.

I'm personally perfectly happy to have M:tG settings come out - I'd only be annoyed if M:tG settings started to supplanted D&D ones. In other words, it'd bum me out to no end to learn that we're not going to see Sigil because they already did a 'megacity controlled by philosophically minded factions' setting, they just called it 'Ravnica'. If they start shoe-horning Tarokka decks and Azalin Rex into Innistrad, I'll be particularly annoyed.
 

eyeheartawk

#1 Enworld Jerk™
Yes, let's be honest. It is done to make money. That is the same reason if and when a Greyhawk, Dark Sun, Dragonlance, or any other setting is done. What is your point?

You got me, capitalism exists.

As a fan I think we're allowed to point out when a thing we like is being twisted to do a thing it wouldn't otherwise normally do just to make a dollar. Like, it's transparent and kind of icky sometimes, you know?

Counterpoint: Would a non MtG book (whatever it is, just a non MtG book of any variety taking its place) not make money?
 


Trance

Explorer
Yes, so let the barely founded speculation, begin!

From UA in the past year:

Artificer:

- Armorer - Confirmed

Bard:

- Creation - Confirmed

Barbarian:

  • Wild Soul
  • Rage

Cleric:

  • Twilight
  • Unity

Druid:

  • Wildfire
  • Stars

Fighter:

  • Rune Knight
  • Psychic/Psionic Warrior/Knight

Monk:

  • Astral Self
  • Way of Mercy

Paladin:

- Watcher

Ranger:

  • Swarmkeeper
  • Fey Wanderer

Rogue:

  • Revived/Phantom
  • Soul Knife

Sorcerer:

  • Aberrant Soul - Confirmed
  • Clockwork Soul

Warlock:

  • Genie - Confirmed
  • Lurker in the Deep

Wizard:

  • Onomancer -deconfirmed
  • Psion - -Deconfirmed
  • Order of Scribes

Which, not including the two Wizard Subclasses they said we're DOA, call new to 22. I think it's all in!
Confirmed?
 


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