D&D (2024) The New DM Tools In The New Dungeon Master's Guide

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The 2024 Dungeon Master's Guide contains a 'toolbox'. The DM's Toolbox is the third chapter in the book, presented as an alphabetical miscellany of varied things to help you prep or run a game.

Each entry is 1-2 pages long and includes things like creating monsters, fear and mental stress, chases, firearms and explosives, and traps. For example, it goes in depth into chases, with details about wilderness or urban chases.

Much of the topics were already in the 2014 DMG--albeit organized differently. Some new topics include character death, and more detailed look at alignment--and how actions determine alignment and not vice versa.

Also included is a big table of 'dungeon quirks'--why, then, and by whom was it built? Examples include made by giants (with everything being larger scale), built on top of a cloud, and so on.

There's plenty more stuff--environments, a settlement tracker (Chris Perkins and James Wyatt roll up a random settlement in the video), hazards, mob rules, marks of prestige (rewards like deeds, medals, or titles).


 

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In the last month both Ginny Di and Dungeon Craft have released videos stating as much. It's weird to me that you'd be a referee for a game and not actually read the DMG. Much less be a D&D YouTuber who's a referee and never read the DMG. It's weird.
It's like driving a car and never reading the manual. Or having a job and never reading the employee handbook.
You look up what you need when you need it. I own several editions worth of DMGs that i've never so much as opened.
Game your own game i suppose.
 




So diseases will be a thing still! Good!
Yeah, I think they just wanted to get rid of mundane diseases as it doesn't really provide much except flavor. But a curse? A magical disease? Now that's a mechanic that can have consequences on a campaign, and explains why they're removing the curing diseases from most of the updated healing potions
 



This seems like it was developed with the new player/DM in mind. It looks like they have done a great job in re-arranging the DMG, making things easier to find and use as well as putting a lot of cool stuff in one place and some that wasn't in the 2014 DMG. As a I said new players might find a lot of these things shiny and new, but in the grand scheme of D&D, for someone who has been playing since 1982, I don't think most of this stuff is new, just taken from various editions, supplements and compiled nicely in one place. Just my observation in the sense that I think I've seen most of this information in one form or another over the years. I'm not saying it's bad thing, actually probably a good thing.

So, I wonder, does Chris Perkins have a walk-in closet full of black baseball hats, like I assume Slash has a walk-in closet of his signature top hat? Next two videos I see of either I want to see Chris Perkins wearing Slashs' top hat and vice versa.
 

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