Hey again, U_KUpper_Krust said:Hi Kavon mate!![]()
Yeah, I know. That's what I meant though.. If everything is possible, then it should also be possible to 'undo' damage that cannot be 'undone', which is a paradox. But, I see it's not really a paradox with what you mentioned below this:Upper_Krust said:No. You are thinking about paradoxes.
So it's not impossible to undo, you'd just have to have the right contactsUpper_Krust said:Absolutely. However to 'undo' the effects of entropy you would have to be a Time Lord. So thats not really a viable option for epic campaigns.
Hmm... Maybe some Exp cost directly related to the CR could work as well?The optional ideas I had (in effect the cheats) were that a wish/miracle might restore 1 hp (definately incurring a loss of 5000 XP). Or that a god with the Healing portfolio who also had more Hit Dice than the monster who caused the damage in the first place could heal you with a miracle (again 5000 XP loss, but this time the damage restored would be equal to its divine bonus, rather than a single hit point).
Yeah, but it is possible (if unlikely), so I'm satisfiedUpper_Krust said:True, however entropy is essentially nothingness, inertia. There is nothing to legitamately restore! Which is why you should really have to be beyond the power of the first one of entropy to overcome it.
Ah, ok :3Upper_Krust said:- Bestiary (Preview)
- Bestiary
- Apotheosis
Baronovan said:Well, going to the epic spell system is your first mistake.![]()
Baronovan said:And frankly, there's no way that a titan hitting for 205 normal damage is the same as him hitting you for 41 points of perma-damage, or any other such ratio.
Baronovan said:Consider that, if a PC takes 41 or 8 points of permanent damage, that's 41 or 8 points of damage that every encounter from there on out gets to "deal" to that PC "for free"
Baronovan said:-- they don't have to exert any effort because those HP (formerly part of a character's hard-earned build) are now "gone."
Baronovan said:That is the crux of my argument against the philosophy that such an ability can ever be balanced. You (not necessarily YOU) cannot predict the weight of every encounter from that point on and factor it into the perma-damage creature's CR. It's just not happening.
Baronovan said:As a semi-avid coder here and there, I understand this principle, but I don't think testing a numeric generically is going to suffice. This monster tips the balance of every encounter that takes place after its own. Very... very hard to predict how this abiity will affect a PC down the road.
Baronovan said:"Could", but most likely will not. See above.
Baronovan said:Maybe not on paper, but for everyone sitting at the table with their hard-earned builds... Again, knowing the risk in one encounter or not is almost irrelevant here, as this beast messes up ALL your future encounters.
Baronovan said:Because the PC must really lose to suffer this defeat. Give the beastie nasty damage and have it "take" a point of Con from anyone it kills. They come back weaker, but it's a more understandable set of circumstances.
Baronovan said:I disagree. Given that resurrection is over-common, removing the ability to do so "flawlessly" brings back the doubtful application of such magic. It'd be like dropping the cleric back to using raise dead instead.
Baronovan said:Beyond that, a 70th-level character who was on an even Con will lose 70 hp permanently from such an ability, but again only if they die. I think it "balances" better considering the effort some people can put into a character by then.
Baronovan said:I disagree. See my example above. Beyond that, energy drain can be fixed using restoration spells. This ability, by default, cannot be cured at all. There's a vast difference.
Baronovan said:Hehehehe... sorta. Even then, see my above examples for reasons why this ability cannot ever be balanced.
S'mon said:In 1e let Wishes add hit points, up to the maximum a character could have rolled, so that's a potential way around permanent damage - in fact with 3e I'd probably let a real 5000 XP Wish give +1 hp/level*, 350 XP Limited Wish +1 hp.
S'mon said:*Before you ask, Craig, I know your Thrinians are loaded down with confetti-like Rings of Wishes from 1e modules.
S'mon said:Those are only giving +1hp tops.![]()
S'mon said:I tend to see a permanent-damage creature NOT AS SOMETHING YOU SHOULD BE FIGHTING. I'm not sure why this concept is so hard to grasp. Maybe it's a 3e thing. In 1e Legends & Lore, Death gets 10 attacks/round, auto-kill on a hit, no save. So... don't fight him.
S'mon said:It's still worth statting such creatures, and there are ways to beat them - dead magic zones, spells etc. Don't see it as an "orc with bigger numbers" waiting in a dungeon for PCs to find & kill.
Kavon said:Hey again, U_K![]()
Kavon said:Hmm... Maybe some Exp cost directly related to the CR could work as well?
Kavon said:Yeah, but it is possible (if unlikely), so I'm satisfied![]()
Kavon said:Ah, ok :3
*remembers this would most likely be found on the site* >.<
Thanks for the conversion system, very interesting.
You know these two are very accurately converted, especially taking my tweaking of Marvel Superhero Weaponry to a proper scaling system.
Sledge said:So if strictly speaking this is like unrolling hit points, then it would have to be minimized at 1/lvl rolls. Anything beyond that is not unrolling HP anymore, but reducing constitution or HD. The more I think about it permanent damage probably has a very big write up eh? Because after permanent damage minimizes rolls, then it would have to have different effects depending on how dangerous it is supposed to be.
My thinking is that after minimizing HP any permanent damage would also reduce Con as appropriate for the HP loss. To lessen this lethality I would consider having a rule that unless the damage is sufficient to actually reduce the con it is converted to normal damage.
historian said:Hey U_K!![]()
historian said:You're very welcome. It's a bit off topic with the current thrust of the thread but I know how conversions interest you.
historian said:What's interesting is that the conversions that emerged required no tweaking whatsoever.
historian said:Other than the "Marvel multiplier" which only represents the average roll of 1D6 (3.5 rounded up to 4), all other numbers are based on the SWD6 absolute scaling rule (+2D for speeders . . . +24D for the Death Star) and the SWD6 relative scaling rule (which limits the highest number value assignable to each die in a given dice pool when smaller scale objects roll against higher scale objects), the application of both of which are canon in SWD6. I found that the conversion system, which I think is rather intuitive, tends to work well from everything to lightsabers/force lightning to X-Wing lasers to the Death Star.
I am absolutely over the moon at the moment. Just watched the champions league final, and Liverpool (the team I support) making the greatest comeback in the competitions history. Absolutely unbelievable game!
Very neat indeed. However, wasn't ship weaponry doubled when used against characters...unless I am remembering that wrong (it was 15 years ago after all).