BiggusGeekus said:
Yeah, -4 Charisma. What's up with that? If there are any anti-charisma spells in your game your character could die of ugly. That's just embarassing.
i thank you.
my players do not.
letch- letches are ethereal beings that cling to living souls with strong personalities in order to feed off of them. a letch can sense a strong humanoid personality for 15 feet away for very point of charisma a creature has.
letches, which are mere 5 inches long, live mostly on the ethereal plane where it intersects places of great evil. if the letch sense a strong personality in the area it moves wafts through the ether until it can attach itself to the individuals personality itself. this attachment is sometimes represented physically as a small freckle or mole.
the letch, once attached (fort save, dc 15) will feed off the adventurers personality, draining 1 point of charisma every day (dc 20, once attached) until the adventurer is left a comotose mass, unresponsive shell curled into fetal position. during this time the avdenturer becomes harder and harder to follow or get along with.
an attached letch can be seen with see invisibilty or true seeing.
the letch will usually reattach itself unless dimensional anchor is cast on it, preventing it from reattaching itself.
sorcerer are the most frequently cured victims, for they notice when they lose the baility to cast spells and seek help. paladins are often stricken and essentially seen as mad, left behind by other and eventually starving to death.