RangerWickett
Legend
Can someone explain why we aren't using this system, which Mearls proposed back in 2011? https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110816
Short version is, you get ranks in skills. 1 is basic training. 6 is best in the universe. Most PCs would probably start with 2 in a couple skills, 1 in a few more.
When you want to try something, the DM decides how many ranks are needed to pull it off. Basic action? It's Easy (1 rank). Something tougher? Hard (3 ranks). At the limits of mortal power? 6 ranks.
If you have as many ranks as are required, you pull off the action. No need to roll.
If you're 1 rank too low, make an ability check (DC 10) to pull it off. If you're 2 ranks too low, make an ability check (DC 20). You're encouraged to find ways to make the task easier, which reduces the rank.
It's simple, minimizes dice rolling, minimizes fiddly bonus tracking, and would handily wed 'rulings not rules' with 'the players know what they're getting into.'
"I want to climb that. How hard is it?" "It's raining, and you don't have climbing gear. Rank 4." "Ah, I have 2 ranks. This will be tough. Maybe I should backtrack and see if I can turn some of the dead orcs' gear into makeshift climbing tools. That'd drop it to rank 3, right?" "Right."
Short version is, you get ranks in skills. 1 is basic training. 6 is best in the universe. Most PCs would probably start with 2 in a couple skills, 1 in a few more.
When you want to try something, the DM decides how many ranks are needed to pull it off. Basic action? It's Easy (1 rank). Something tougher? Hard (3 ranks). At the limits of mortal power? 6 ranks.
If you have as many ranks as are required, you pull off the action. No need to roll.
If you're 1 rank too low, make an ability check (DC 10) to pull it off. If you're 2 ranks too low, make an ability check (DC 20). You're encouraged to find ways to make the task easier, which reduces the rank.
It's simple, minimizes dice rolling, minimizes fiddly bonus tracking, and would handily wed 'rulings not rules' with 'the players know what they're getting into.'
"I want to climb that. How hard is it?" "It's raining, and you don't have climbing gear. Rank 4." "Ah, I have 2 ranks. This will be tough. Maybe I should backtrack and see if I can turn some of the dead orcs' gear into makeshift climbing tools. That'd drop it to rank 3, right?" "Right."