The newly revised HOLY $#!& spell

Ravingdork

Explorer
I have made serious revisions to the spell. Please review it and inform me if I missed anything important. And, as always, give me your opinions and critisms.

SOUL’S FURY
Necromancy [Force]
Level: Clr 9, Sor/Wiz 9
Components: V, S, F/DF, XP
Casting Time: 1 full round
Range: Personal (see text)
Effect: A physical manifestation of the caster’s soul (see text)
Duration: 1 minute/ 2 levels (D) (see text)
Saving Throw: None (see text)
Spell Resistance: None (see text)

You transfer your mind and soul into a deadly projection of yourself (a physical manifestation of your soul). This has several effects as noted below:

· Your body falls prone, becoming a lifeless corpse.

· You create a magical incorporeal force effect that appears adjacent to your body. It is a physical manifestation of your soul—thus it looks just like you except that it glows a bright blue with the illumination of a torch (20 ft. radius). Your projection has the same number of Hit Points and effective Hit Dice as you before the casting of this spell, a base AC of 20 (Deflection +10) modified for your size, and your Base Attack Bonus modified by your size and Dexterity modifier. Your projection can fly up to 120 feet as a move equivalent action but cannot take a run or charge action (your projection is not capable of other forms of movement except flight). It does not have access to any of your spells, spell-like abilities, supernatural abilities, or equipment (any apparent equipment is non-functional). You control the projection and can sense the environment around it as if it were your own body. Since the projection is incorporeal, you can do all the things common to all incorporeal creatures such as move silently, go through corporeal objects, use ghost touch equipment, etc.; since your projection is also made of force, it can block, strike at, or otherwise interact with other incorporeal creatures. You still cannot interact with corporeal objects and creatures however.

· You, in your projected form, gain the supernatural ability to emit multiple explosive beams of searing blue-white energy that deal 1d6 damage per caster level (maximum 25d6 damage). You may divide this damage up among any number of beams as you wish (minimum 1d6 per beam). You may attack any number of targets (but not more targets than you have beams) so long as they are within 30 ft. of each other. This requires a ranged touch attack to hit and it must overcome any spell resistance to successfully deal damage. You may use this attack form once per round as a standard action. Your beams have a range increment of 50 feet. This ability is an exception to the rule of not being able to use supernatural abilities.

There is no limit to where your projection may go so long as it remains on the same plane of existence. Anything that could affect a Bigby’s Hand spell or a Wall of Force spell, may also effect your projection in the same manner so long as it can also affect incorporeal creatures. If your projection is ever destroyed, your physical body mutilated to such an extent that a soul would not be able to return to it, or either your projection or body removed from the same plane, you are considered slain (unless the projection itself was destroyed, you may act normally until the end of the spell regardless of being slain). Despite the apparent destruction of your soul, you may be resurrected normally.
If the projection is dispelled (either by you or by a Dispel Magic spell), or the spell’s duration runs out, your corpse returns to life and you may begin to act normally (the returning of your soul cannot be prevented by any mortal means).
Arcane Focus: A perfect blue or blue-white diamond worth 8,000gp
XP Cost: 1,000

You know waht? You guys are really rude. Out of the eight individual forums I have posted this on, you guys are the only ones who don't seem to care (you haven't replied yet).
 
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raven_dark64 said:
You know waht? You guys are really rude. Out of the eight individual forums I have posted this on, you guys are the only ones who don't seem to care (you haven't replied yet).
Wow.. First post and you start with the insults. Not a very good way to get people to acknoledge your question. Perhaps staying with your other 7 boards for input would be prudent.

I have no comment on your spell other than, why?
 
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Hmm, seems like an okay arcane spell, but I don't see it as being a good cleric spell. It's too much artillery for a cleric type imho.

raven_dark64 said:
You know waht? You guys are really rude. Out of the eight individual forums I have posted this on, you guys are the only ones who don't seem to care (you haven't replied yet).

Wow, so not answering your question makes everyone else here rude?? I'd think making personal disparagements or insulting you would be worth a 'rude', but you know, nobody is obligated to be interested in your stuff.

Next time, try either waiting a little longer or bumping it a little more nicely, and folks are less likely to slap you on their ignore list.
 

Raven_dark, just because people aren't responding doesn't mean that they are rude. You're being so, however, with that comment. I'm less than impressed.

We'd love to have you stay, join the community, and participate. Insulting folks on your first post isn't a great introduction, though. If you can please avoid doing so in the future, I look forward to reading more ideas from you.

As for the spell, it seems too powerful when compared to other 9th lvl spells. It would make an interesting epic spell, though.
 
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*cough cough*

Looks to me that someone has been watching some Vampire Hunter D: Blood Lust. Good Anime, go watch it sometime. Not knocking on you or anything, but it just seems that credit should be applied where credit is due.

:D

I like the spell, it feels that it should be more of a divine only spell. I agree with Piratecat about the power of the spell, it needs some kind of drawback or penalty at the spells end.
 

The "rude" comment kinda was overdoing it. But yeah. Vampire D: Bloodlust. Good show. Then again, we all garner inspiration from places like that at some point, now don't we?

The spell does have far too much Boom-power for a cleric spell. While the destruction potential is nice for an arcane caster, it might be balanced with some temporary con damage as well as exp. loss. I would up the exp loss to 1500, and tack on perhaps 2d4 temporary con damage. Seems to me like that's what happened anyway in the show. :)

-Craer
 

Maybe drop the xp cost and costly material components, but have the caster stay dead when the spell ends. That way you need a friendly cleric with true resurrection in order to return to life.

Course, with the market value of true resurrection being what it is, it would still end up being pretty expensive. And in campaigns that put limits on resurrection-type magic, this could become a "finall revenge" type spell. Go out with a bang, and all that.
 

Cheiromancer said:
Maybe drop the xp cost and costly material components, but have the caster stay dead when the spell ends. That way you need a friendly cleric with true resurrection in order to return to life.

Course, with the market value of true resurrection being what it is, it would still end up being pretty expensive. And in campaigns that put limits on resurrection-type magic, this could become a "finall revenge" type spell. Go out with a bang, and all that.

yeah, I think this is a good idea. I can see it now...the PCs are whomping the hell out of the BBEG Necromancer, who when taken down to near death, sheds his mortal shell and starts pelting them otherworldly energy as they try to figure out what the fug just happened.

And like PKitty said, THIS IS AN EPIC SPELL.
 


Poor guy. We're teasing him so much. ::chuckles:: If you actually read this, raven_dark64, we don't mean any real harm. Really, it's only because of the acidic remark in the begining. I agree with Piratecat, I hope you come back and become a member of our boards. You've got an excellent way with words, as your spell description shows.

-Craer

And I agree with Angcuru - as long as you're going to draw inspiration from Bloodlust, why not stat out some of the characters?
 

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