I just tried out a new online adventure magazine, direkobold.com (after reading some threads in the D20 Publishers forum), that creates customized PDF adventures. It generated a very customized adventure, complete with pictures, mini-character sheets, treasure, etc. My immediate thought was:
--> Why didn't anyone ever do this before?!
Perhaps the technology was not really up to it until now, but I am just surprised that this hasn't already been done.
Last month I tried scaling an adventure for the campaign I run, and it was way too painful and time-consuming--I gave up. DireKobold, on the other hand, let me scale the adventure EXACTLY for my party. I was impressed that it's a full sized module, with lots of encounters and NPCs, and as far as I can tell, it has dozens, maybe even hundreds of possible variations. I'm going to run my party through the dire kobold adventure this Friday.
There must be a lot of extra writing that went into it. One of the D20 authors who writes for dire kobold mentioned that it was harder to write dynamic adventures, but I wonder HOW much harder.
Is the idea really that non-obvious, or is it just really hard to do? Could this be the next big idea in adventure publishing?
This is the first time I've been brave enough to post here--please don't flame me too much!
--> Why didn't anyone ever do this before?!
Perhaps the technology was not really up to it until now, but I am just surprised that this hasn't already been done.
Last month I tried scaling an adventure for the campaign I run, and it was way too painful and time-consuming--I gave up. DireKobold, on the other hand, let me scale the adventure EXACTLY for my party. I was impressed that it's a full sized module, with lots of encounters and NPCs, and as far as I can tell, it has dozens, maybe even hundreds of possible variations. I'm going to run my party through the dire kobold adventure this Friday.
There must be a lot of extra writing that went into it. One of the D20 authors who writes for dire kobold mentioned that it was harder to write dynamic adventures, but I wonder HOW much harder.
Is the idea really that non-obvious, or is it just really hard to do? Could this be the next big idea in adventure publishing?
This is the first time I've been brave enough to post here--please don't flame me too much!