The Next Dungeons & Dragons Storyline Will Be...

And the new storyline for Dungeons & Dragons 5th Edition is...


Waterdeep: Dragon Heist! The plot will focus on an urban treasure hunt and a focus on urban and city-based adventures with special rules for running games in that environment. The adventure itself will have variable goals and antagonists similar to the original I6: Ravenloft module, where the DM chooses what "villain" will be the secret villain of the campaign, which will change outcomes of various events. The adventure itself will also have downtime built into the adventure along with the ability to own property in Waterdeep. The adventure for Level 1-5 will be released on September 18, 2018, with an MSRP of $49.95.

A second announcement is anticipated later this weekend, as the product codenamed "Catacombs" has a release date of November 20 and is also a 256-page hardcover book. This would make Waterdeep: Dragon Heist the codename "Broadway" (which also had a custom dice release announced for solicitation last year with the other products, including "Marathon" which turned out to be Mordenkainen's Tome of Foes).


Wizards of the coast made the announcement as part of a weekend-long live streaming event on their Twitch channel, "Stream of Many Eyes". Other products announced during the live stream include updates to the Neverwinter MMO and its Barovia expansion, a new official history artbook about Dungeons & Dragons with images throughout the history of the game, and a new series of boxed sets with props and handouts for published adventures released so far as well as for Waterdeep: Dragon Heist.

This article will be updated with more information as the Wizards of the Coast live stream continues.
 
Darryl Mott

Comments

LordEntrails

Adventurer
I hope they rebuild the Plinth in Waterdeep, bigger and better then ever in Waterdeep. The Plinth was a Wizards Tower converted to a Temple for all the Gods, it got destroyed in 4e, a an example of destroying cool stuff needlessly, but it could be rebuilt by now.
I think they are ignoring/ret-conning most of what happened in 4E. After all, Halaster is now alive and Durnan is back to being the original (and apparently immortal) Durnan and not a great/grandson.
 
I really don't get the push for replayability? It's my understanding that most tables can't keep up with even the current release schedule, let alone want to play the same adventure twice?

This is definitely a different flavor of adventure which is nice, but I'm curious the see the details. I imagine it'll take some masterful DMing to keep the NPCs distinct and interesting.
I'm with you on this - "replayability" usually means wait a few years and play it with a different group. I suspect in this case it's more about providing options for the DM to tweak it to their personal preferences while still providing stats and guidance.

There is also the thought that this is a starting adventure akin to Lost Mines and providing multiple paths actually does increase replayability for that kind of situation. A mix of new and old players could still play through this adventure if you choose option "B" instead of the "A" that some of them had played through before. It's an interesting approach.
 

gyor

Hero
I think they are ignoring/ret-conning most of what happened in 4E. After all, Halaster is now alive and Durnan is back to being the original (and apparently immortal) Durnan and not a great/grandson.
I wouldn't call that a retcon, because they aren't ignoring the past, they merely adding events that make it more simular to how things used to be.
 

gyor

Hero
"Dyson Logos
[MENTION=31728]Dyson[/MENTION]Logos

·

21h

Remember how I "leveled up" earlier this weekend? This is why. I drew 24 maps for Waterdeep - Dragon Heist. Some of the very best maps I've ever drawn. I'm ridiculously proud of the work that's in this adventure, and crazy-nervous about the fan reaction from the change in style. "

At least 24 maps in W:DH.
 

Monayuris

Explorer
"Dyson Logos
[MENTION=31728]Dyson[/MENTION]Logos

·

21h

Remember how I "leveled up" earlier this weekend? This is why. I drew 24 maps for Waterdeep - Dragon Heist. Some of the very best maps I've ever drawn. I'm ridiculously proud of the work that's in this adventure, and crazy-nervous about the fan reaction from the change in style. "

At least 24 maps in W:DH.
Hmm... I may have changed my mind about this one.

I think Dyson Logos is one of the best dungeon cartographers out there.
 

LordEntrails

Adventurer
I wouldn't call that a retcon, because they aren't ignoring the past, they merely adding events that make it more simular to how things used to be.
I won't argue semantics, but previous editions had the YPI run by descendants of Durnan. Now, it's suddenly the original Durnan, so... call it what you will.

But, we won't really know for sure until November.
 

CapnZapp

Hero
"Dyson Logos
[MENTION=31728]Dyson[/MENTION]Logos

·

21h

Remember how I "leveled up" earlier this weekend? This is why. I drew 24 maps for Waterdeep - Dragon Heist. Some of the very best maps I've ever drawn. I'm ridiculously proud of the work that's in this adventure, and crazy-nervous about the fan reaction from the change in style. "

At least 24 maps in W:DH.
Could you provide the link for this? Thx
 

gyor

Hero
I won't argue semantics, but previous editions had the YPI run by descendants of Durnan. Now, it's suddenly the original Durnan, so... call it what you will.

But, we won't really know for sure until November.
He bought the descendants out. It'd be funny if they used that money to open up a rival tavern.
 

gyor

Hero
I won't argue semantics, but previous editions had the YPI run by descendants of Durnan. Now, it's suddenly the original Durnan, so... call it what you will.

But, we won't really know for sure until November.
In ToYP its reveal that the Original Durnan returned and bought the Tavern from his descendant. He's immortal it seems, Undeemountain twisted him some how.
 

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