3PP Release The Night of the Knife: A Campaign Quartet Adventure

1st of all congratulations on another succesful release. As with your previous releases I really enjoy your takes on the certain classes and the fantasies that they might offer and again these new quartet is no different. I have a question tho unless Im missing something the inquisitor class gets too many spell slots like even more than full casters(of course they dont get acess to 8th and up but still) So my question is was this a design choice or is there a mistake?
You ever follow a pattern and it's a simplistic pattern and you continue following the pattern after the point where the pattern ends and wind up with a sweater with a 5ft long right arm and not enough yarn to finish the rest of the sweater?

... I'll fix it. I'm shocked no one else noticed, before now! Thank you!
 
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You ever follow a pattern and it's a simplistic pattern and you continue following the pattern after the point where the pattern ends and wind up with a sweater with a 5ft long right arm and not enough yarn to finish the rest of the sweater?

... I'll fix it. I'm shocked no one else noticed, before now! Thank you!
Cant relate dexterity is my dump stat I wouldnt be able to work with yarn if I tried. Saying that the analogy is not lost on me and since I finished reading the entire thing I can easily say that this is as expected another winner. Also keeper might be my favorite class like maybe ever I always wanted to play a snarky naughty word john constantine type character the closest I got was investigator from mage hand press which is a fine class in itself but it always to me lacked certain things in the way it works mainly just using rituals and no quick thinking on your feet and getting a stupid whatever magic to keep yourself in the game like constantine does,keeper tho seems extremely cool. Also any reason why you chose to make slayers exclusively single combat tradition style character?
 

Cant relate dexterity is my dump stat I wouldnt be able to work with yarn if I tried. Saying that the analogy is not lost on me and since I finished reading the entire thing I can easily say that this is as expected another winner. Also keeper might be my favorite class like maybe ever I always wanted to play a snarky naughty word john constantine type character the closest I got was investigator from mage hand press which is a fine class in itself but it always to me lacked certain things in the way it works mainly just using rituals and no quick thinking on your feet and getting a stupid whatever magic to keep yourself in the game like constantine does,keeper tho seems extremely cool. Also any reason why you chose to make slayers exclusively single combat tradition style character?
To really drive home the single minded nature of the class concept/fantasy. This is "I will hunt you down and kill you" class. They don't take a ton of time training in a bunch of different styles, they just master -one- and make it work for them in every situation. Slayer's Defense and Weapon Style are the same thing. If you want a fencer and archer you go Deft and your Longbow deals 1d10 instead of 1d8, and so does your rapier. You're all in on -just- that.

Mighty Style? Thrown Weapons hit hard enough to compete with a longbow, so you'll generally use those instead of relying on your Dex mod, even though the range shrinks a bit.

But it also plays into the First Impressions and that specific narrative identity. I really wanted Master of the Form to be a powerful, notable, thing within the world. Where you are seen as one of the wandering masters of your specific style. The kind of thing where two masters of different styles meet in the world and do the "Which Style is Better" fight that you get in some kung-fu movies, like Kung-Fu Hustle's awesome three way fight between the poor masters living in the tenements, unaware that the landlady and her husband are, also, masters of legendary styles!

Things like that.
 

Just wondering... do pregen sheets for the 4 characters on the cover already exist?

Also, has anyone already compiled "care packages" for players already? I might just compile a larger pdf document with the class and all other rules the player could need (like spells/combat maneuvers/...) to create a character in the adventure.

Hoping that others post their group compositions here...
 

Just wondering... do pregen sheets for the 4 characters on the cover already exist?

Also, has anyone already compiled "care packages" for players already? I might just compile a larger pdf document with the class and all other rules the player could need (like spells/combat maneuvers/...) to create a character in the adventure.

Hoping that others post their group compositions here...
I've got some Pregen Sheets I'm working on, yes. I just added the maps and tokens pack to DTRPG.com for download, too!
 

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