To add a bit why we stopped counting stuff. First off, i played with very pedantic DM back in HS days. If it wasn't written on your equipment list, you didn't have. So i had long list of cheap and light items like chalk, string, compass, wax, charcoal and such. It was PITA.
Second, we moved away from dungeon delving, exploration based games into more urban centered, faction vs faction political intrigue fueled, character driven games. In setting like that, mostly urban metropolitan, you can buy, beg, borrow or steal anything that you need. Also, almost everyone has darkvision and at least one character, if not more of them, have light or dancing lights cantrip.
Encumberance rules are just silly. We stopped with encumberance RAW when my friends character starting hauling around portable alchemist lab with him. It's a fricking cabinet. But, RAW, he can haul it around, it was light enough for him. Now, we use common sense. No, you don't walk around like walking armory with maul, greatsword, short sword, dagger, bow and long spear, even if you have str 20.
For time keeping, we use rough approximations, if it's relevant for story. It's not like our characters have watches. We go by what time of day is it ( FE it's early morning, so with our travel pace, we will came to destination by mid afternoon).