He doesn't like one rule in a playtest version of the game - one in which the developers have stated that the erred on the side of caution when it comes to healing and HP in this version of the playtest - so he throws a fit, hands his character sheet in, and refuses to play. That's a slap in the face to you and all the work and expense you went through to learn the rules in order to teach them to the group, learning the module so you could run it, and printing out the materials. It's rude and insulting behavior and I wouldn't tolerate it.
Yeah, not to me. At all. If I say "I'm learning the system so I can run it for you guys. Show up to play, and we'll have some fun with it!" and then they show up to play, and back out because it won't be fun, then it's
completely understandable. They showed up to have
fun, and now they won't. One rule can do that. If you don't believe me, let me know, and I'll come up with a rule that's a deal-breaker for you.
And in fact, I didn't tolerate it when one of my players (who has been a friend of mine for a decade and a half) did it to me when I ran a 4e one-shot as a dream sequence tied into my weekly Pathfinder campaign. I let him storm out, but I confronted him about it afterward. I told him the effort I went into creating characters and an adventure that was fun but still easy for players unfamiliar with the edition. I also took pains to tie the adventure into the campaign story. I told him how I felt about how he acted and he apologized. He hasn't thrown a fit like that again.
I'd have left, too. And I may not have come back to your game without assurances that it won't happen again. Part of GMing is helping to establish the social contract for the group. Having fun is usually a given (but sometimes people play for other reasons, like playtesting or mental exercise). Using a set system is usually a given. Having everyone get along out-of-game is usually a given. Then there's all the standard agreed upon stuff that people work out (setting, high/low magic, genre, etc.).
You bypassed one of the givens. Not even one of the variables, but a given. You swapped
systems on him. Even if I liked the system, I wouldn't want to do that. If my brother was running a game, and he swapped us to Mage or something, I'd be like, "um, no thanks." I don't go for cutscenes in-game ("the bad guy is doing this"; "I want to do this, before he gets away"; "you can't, sorry") without the mechanics justifying it (like the GM Fiat mechanic in Mutants and Masterminds 2e). I don't go for railroad plots in-game. I don't play systems I don't have fun with. I don't play genres I don't have fun with.
My goal is almost always fun (it differs if I'm playtesting, for example). In such a circumstance, where I show up for fun and then I'm presented with a situation where I won't have fun, I'm going to stop. I'm not going to demand that you stop your game, but I'm not about to stop having fun (and probably bringing the rest of the group down) because it's "polite" or something. We're all friends in my group, and they know we'll be fine out of game. But, again, I'm not about to play something that's not fun, and I'll be annoyed if I'm essentially mislead (by someone breaking the social contract).
And I really like the "get all your HP back at the end of the day" mechanic. Because frankly, it doesn't matter if they get 1HP back per day or all of them. It's going to end up exactly the same at the table. "We go and make camp away from the caves" and "We go back to down and heal up for a fortnight" mean exactly the same in terms of pacing of the game session. It's going to get glossed over either way, so what's the real difference? It's fluff. If you don't like it, change it.
I disagree. Hard. Take a two week break in my game, and see if everything is the same. It's not. A lot will be. Probably the majority of things, really. But my world is not static. It evolves. I like weeks or months of travel (and dislike reliable Teleport) because of this, too. Long rests, long travel, etc. Anything to help the world move along and evolve. Also, it does help lessen the "level 1 to 20 in a year!" kind of play. Is there room for that kind of game? Absolutely. I just happen to not prefer it (most of the time).
Will people say "you wait overnight, and are healed. What now?" and "you wait two weeks, and are healed. What now"? Yes, they will. Sometimes the group will get interrupted (either group), but many times both will just get skipped. The consequences of the time skip, though, are extremely important to the pacing of the game, from an in-world perspective. It's anything but flavor. As always, play what you like
Except that he didn't even try the game, he just poo-pooed it before trying it due to this one rule that must make the game completely unplayable somehow. I'd respect the opinion, too, but I'd have taken the sheet and said, "Okay, see ya next week. Everyone else ready to play?"
Probably anyway. I do my best to not hang out with such closed-minded people.
I'd probably have run the game, too. I'd see who else was down to play, and if the majority were (3/5, 4/6, etc.), then I'd run it. Though, I think that it should have been approached as a "let's playtest new D&D" instead of "let's try new D&D". I think that the GURPS GM went in looking to have fun, and not work out wrinkles. And that's not going to work when a single mechanic can ruin the game that much for him (understandably so).
Should it have been houseruled? Probably. I'd have done so.
My group just gets together to hang out, eat junk food, and play a fun game around my dining room table. Trying to dissect the fundamental workings of the game-universe doesn't enter into it.
My group is fundamentally different from yours. I think that the developers should really include a few dials that people have asked for so far, especially on the contentious issues. Like giving different healing times, for example. Let your relaxed table work with my (probably) more immersion-based table. The dials are a big thing, and presentation is key to 5e.
It's key, and it needs to capture as many people as it can at all times. Saying "it's got dials" and then not offering much of an alternative (the "restore HP = level + Con bonus" has problems) isn't going to help capture the people who are tolerating things they dislike (like the Hit Die mechanic). Give them alternatives, and show that a couple simple dials can really help everyone be on board. Just my thoughts, though.
It is silly & rude to his group. Forcing your gaming group, to NOT play that night due to his lack of flexibility. It was a one shot game, be a sport. He has not spent a dime on the game, also denying himself to give negative feedback to WOTC. Giving up the chance to complain how he disliked D&D next for the next decade.
Again, I wouldn't have played in a game that wasn't fun for me, unless fun wasn't my goal. It was obviously his goal. My friends can play without me (I wouldn't just excused myself). It's not a matter of money, it's a matter of mutual respect:
"Sorry that you wasted time on learning the system, but if you respect my time, you won't waste it by having me engage it in something that isn't enjoyable when it should be. Your 'waste of time' learning the system is unfortunate, but wasn't predictable before this point. Based on a lot of past experience, I know that I won't enjoy this game, and expecting me to play is not respecting my time. Thanks for the offer, but I don't want to play in a game that has such a mechanic in effect."
It's not rude to bow out. I'd hand my sheet over, too. Thanks, but no thanks.
However, the player described in the OP is being ridiculous. For all the reasons given up thread.
At the very least, he should have grit his teeth and played on, for the benefit of the rest of the group. Ideally, he could then have told WotC that he considered that mechanic an absolute deal-breaker. That would actually have been a useful response.
I really disagree, but only because it appears he showed up to have fun, and not to playtest. If he was a dedicated playtester, then I'd agree. If he's looking to have fun, like Obryn and his group, I don't blame him for not playing.
Should he have approached the session from a more "here to playtest, not have fun" view? Maybe. I can see people argue both ways on it. However, if he's most concerned about having a good time when engaging in his hobby, I don't blame him one bit for handing his sheet over. I'd've done the same, if I felt blindsided by something so objectionable to my tastes.
It seems to me like the fault with the original poster's situation was really with expectations. The whole issue could have been avoided if there'd been an upfront disclaimer (or even an after the fact disclaimer) where someone said, "This is a playtest. There will be parts you do not like. This is not a finished game. Our job is to identify the parts we don't like and to provide WotC with feedback along those lines."
Instead, it sounds like it was pitched as "Let's try out 5th Edition."
I completely agree with this. This would've solved a lot of issues (even if that meant that he never showed up to the session to begin with, because it didn't sound fun). I really can't fault someone for leaving a game that doesn't sound fun for them, when that's how they want to spend their free time.
I've said that presentation is key in 5e, and I think it is. It may even make or break it. I think the same might be applicable to this group with this session. As always, play what you like
