The Official Welcome Thread - Version 2.0

Talislan said:
Hi,

I have recently returned to the world of RPG gaming after a VERY long absence (like from back in the 1980's). The world has moved on it seems while I have been hiding under my rock and there are a plethora of changes going on as we speak.

This all being well and good for the industry but it poses me with something of a problem.

I am looking to build worlds you see. Not just planets, but cities, countries, people places the 'whole shebang'. I am looking at using the wonderful programs that have/are being created by the likes of ProFantasy, Twin Rose and the RPGexplorer guys though and there in lies the problem. What to use?

I would appreciate some advice on this from any and all who would like to give their opinion. Specifically I need a system (or group of compatible systems) that can do the following:
1. Generate Characters for 3.5 D&D, d20 Modern, Past, Future, Arcana
2. I need Mapping fascilities THAT LOOK GOOD as well as being functional and reasonably intuitive
3. I need campaign building, monitoring, recording
4. I need City,Town,Building Generation from Deepest Dungeon to modern corporate tower and maybe even space travelling structures
5. I would like (and in this modern day and age it aught to already be in place) for the things to look good. (not like stick drawings on a BBC Acorn)

I know these things are out there, just would like peoples opinions and advice on where to start.

Many Thanks

T.

Not sure myself but if you inquire within General you will possibly gets results.
 

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Greetings, EN World.​

I am presently working on preparation for a d20 game set in the world of Looking Glass Studios' Thief series, and have been looking for people to talk about it with. Given that my friends, the ones I'd normally talk to about stuff like this, are my players, the urge to talk to someone has had no release. I've found a forum online to discuss the Thief end of the equation, but they're less help than I could hope for in the adventure-writing department, and I figured that I could get some better advice here. I hope that won't be a bother.

I am a long time gamer, short time conlanger, and I've lurked here, off and on, for some time. I have never before had a reason to register, as I've never ran a serious game before, and could use a hand. I hope to find it here.

- Baalak called Writers Blocked.​
 


Errrrrrrrrrrrr

So, I've never played a play by post game, and my only experience with DND so far is DMing, but I'd really like a chance to play a character instead of a game world.

So. Um. Hello?
 


Hi...

Im new to this site was checking it out (looking for Dragon Mt. 3.5 Conversion) and decided to join the sight...Im a DM currently running the 3 part series for forgotten realms (Cormyr: The Tearing of the Weave, Shadowdale: , and Anouroch:, My grp is currently in book 2) anyway...I was looking up stuff for characters lv 16-17+ because there damanding Epic status and beyound Any Ideas where I can get PDF's or downloads for anything? thx...
 

demi-human evolution in the d&d world:

Hallo, I'm new in this forum, and I'd like to share wieh you all a notion that I'v had a while ago. I'v had thoughts about the evolutionary pathways of some of d&d world's demi-human races, and came up with some ideas: First of all, I reckon that dwarves have decended from a small population of neanderthals that survived by adopting a subteranian ecological niche, and by so surviving into modern time. I thought that dwarves should be decended from a humaniod that's different from Homo sapiens, since humans and dwarves cannot breed together and froduce a fertile offspring. Beside that, dwarves posses physical characteristics typical to neanderthals, such as thicker bones, a barrel chest and a larger muscle mass.
I think that both elves and orks are two different branches that have splited from the Homo sapiens, since both of them can breed with humans and fertile offspring.
Halflings may have splited from humans earlyer than elves and orks.
Goblins may have splited from the Australopitacus (a.k.a "Lucy") branch' since some of thier physical characteristics are more monkey- like than human-like, such as their fecial features and arm- chest ratio (longer arms).
I hope someone would like to start a discussion about this topic with me, and offer some other ideas.
 


dame duergar said:
I reckon that dwarves have decended from a small population of neanderthals that survived by adopting a subteranian ecological niche, and by so surviving into modern time. I thought that dwarves should be decended from a humaniod that's different from Homo sapiens, since humans and dwarves cannot breed together and produce a fertile offspring. Beside that, dwarves posses physical characteristics typical to neanderthals, such as thicker bones, a barrel chest and a larger muscle mass.
Welcome dame duergar! :D

I think 4E is going to right up your alley. Acoording to racial fluff, dwarves are the way they are due to long enslvement by giants.

If you wish to fully elaborate and post game stats that marry up with your thought processes, try the house rules forum.
 

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