The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

log in or register to remove this ad

darjr

I crit!
This question of how much or how long Pathfinder did or did not outsell 4E erntirely misses the point I was making when i brought it up: even if Pathfinder did outsell 4E for some period at that time, it was still explicitly a version of D&D that was at the top. Pathfinder billed itself and marketed itself as the true continuation of the real D&D at the time. That's the point. D&D is the industry and companies that want something resembling success (like Kobold) are going to follow where WotC leads if the players follow -- and based on those survey results, 1D&D is going to be the next D&D without controversy.
This.

I think this is a good point.
 

log in or register to remove this ad

UngainlyTitan

Legend
Supporter
Paizo did not like 4E. Lisa Stevens explained this in the 10 year anniversary blog post series.
This may well be true but the 4e GSL was a gun to the business model of Paizo and there was no way they could accept it if another option was available.
Which they will most likely because their businesses rely on producing work for the current edition of D&D. I mean, maybe not so much GR these days, but Kobold and MCDM certainly. But those folks are much more likely to get special favor when negotiating with WotC.
They might or they might not, I think, that despite opinion to the contrary that the 1.0a OGL is defensible in court. We will see, I also think that, that if Tenkar is correct and the OGL 1.1 is opt in that WoTC will not try to shut down the 1.0a OGL in court (it is a pretty nuclear move). So we are now negotiating and we will see in time the outcome of that.
My guess is that much of that special favour will be written into the final form of the OGL 1.1 but we will see.
I don't think WotC cares whether Grim Press or Legendary Games gets on board.
Who? :p .
Actually the name Legendary Games rings a bell but I have never heard of Grim Press.
 

Leaving aside a debate on the validity of representative sampling (and whether or not ICv2's methods approach anything of the sort), the notable point is that another RPG outselling D&D in any regard, particularly for a sustained period of time, is notable unto itself.
by this metric White Wolf and VtM 2nd edition is also a notable moment. I believe that you could also say the fact that Call of Cthulhu having much smaller changes from edition to edition and out lasted every version of D&D is notable, and Rifts started in 2e and has out lasted multi editions with no edition change and has as big a foot print at Gencon or bigger most years then WotC...

By lots of metrics we can show D&D isn't number 1 if taken in a vacuum (sam said "lies, damn lies and statistics")
 

Alzrius

The EN World kitten
okay so lets go back to my
"Nobody has all the numbers and facts and we are at best working with biased numbers and guess work"
how is that? How about we just DON'T say anyone can 'prove' anything and talk about our own experiences and feelings instead?
Because there's a middle ground between "this is the undisputable Truth-with-a-capital-T" and "nobody knows anything for certain." The best data we have might be incomplete, but it's still something.
if that is true then my rebuttal that in a different context others put forward it did not should show that we don't know.
Again, that strikes me as going a bit too high in terms of setting a bar for what we "know." There's a particular context where the facts available to us suggest that Pathfinder outsold 4E in a particular context for a particular period of time. Saying that that's not definitive is certainly true, but so is saying that's notable unto itself for how unusual it is even within those contexts.
 

Alzrius

The EN World kitten
by this metric White Wolf and VtM 2nd edition is also a notable moment. I believe that you could also say the fact that Call of Cthulhu having much smaller changes from edition to edition and out lasted every version of D&D is notable, and Rifts started in 2e and has out lasted multi editions with no edition change and has as big a foot print at Gencon or bigger most years then WotC...

By lots of metrics we can show D&D isn't number 1 if taken in a vacuum (sam said "lies, damn lies and statistics")
Leaving aside that what people find to be "notable" will vary from individual to individual, the aforementioned ICv2 data is notable because even restricting the contexts involved (e.g. store sales only, looking at particular times rather than lifetime sales, etc.) it's almost unheard of for D&D to be outsold.
 

This question of how much or how long Pathfinder did or did not outsell 4E erntirely misses the point I was making when i brought it up: even if Pathfinder did outsell 4E for some period at that time, it was still explicitly a version of D&D that was at the top. Pathfinder billed itself and marketed itself as the true continuation of the real D&D at the time. That's the point. D&D is the industry and companies that want something resembling success (like Kobold) are going to follow where WotC leads if the players follow -- and based on those survey results, 1D&D is going to be the next D&D without controversy.
Correct. No non D&D game other then Vampire ever came close... and even then 'close' is really doing a lot of heavy lifting when D&D basicly proved it could sustain 2 companies competing for #1 while others are at half or less of those sales.

Edit: Burger King and McDonalds went to war over being THE fast food chain, and you know who won? Coke... because both of them and Wendy's (the distant 3rd) sold Coke products.
Or to put it another way Pathfinder and D&D 4e went to war over who was the best selling game... and all it proved was that it was a version of D&D.
 

Suggesting that their rankings aren't correct, or don't provide any worthwhile insight, doesn't strike me as being correct.
What does "correct" even mean on this basis?

The understanding is that store owners merely rank sales. So if Pathfinder outsold D&D by 50 cents one month, it'd be #1 and 4E #2 (equally vice-versa), which give how little product was produced for 4E in the later days, and that we're talking FLGSes here, not big stores, Amazon, or the like, doesn't tell us very much.

To me it looks like this is perfectly compatible with 4E outselling Pathfinder, even by a large margin (!!!), especially given @teitan's comment that when there was product, it sold better. I'm not even sure what you're arguing at this point.

You seem to be basically arguing a circular thing. ICv2's approach, which is purely a sales ranking, and not necessarily reflective of total sales in any way, is true to itself and its peculiar methodology, but it's not necessarily very interesting.
 

Reynard

Legend
This may well be true but the 4e GSL was a gun to the business model of Paizo and there was no way they could accept it if another option was available.
From the blog:
----------
"When Jason returned from D&D Experience, he laid out all the information that he had gleaned. From the moment that 4th Edition had been announced, we had trepidations about many of the changes we were hearing about. Jason's report confirmed our fears—4th Edition didn't look like the system we wanted to make products for. Whether a license for 4E was forthcoming or not, we were going to create our own game system based on the 3.5 SRD: The Pathfinder Roleplaying Game. And we were already WAY behind schedule."
They might or they might not, I think, that despite opinion to the contrary that the 1.0a OGL is defensible in court. We will see, I also think that, that if Tenkar is correct and the OGL 1.1 is opt in that WoTC will not try to shut down the 1.0a OGL in court (it is a pretty nuclear move). So we are now negotiating and we will see in time the outcome of that.
My guess is that much of that special favour will be written into the final form of the OGL 1.1 but we will see.
I think what that quote suggests is that a publisher has to make a choice -- OGL 1.0a or 1.1 -- and companies who rely on official support for the current edition of D&D are likely going to accept the new terms.
Who? :p .
Actually the name Legendary Games rings a bell but I have never heard of Grim Press.
Exactly (from WotC's perspective, even if we lose).
 

Is Amazon any better for measuring that? (Is there an ap for the old sales numbers?)

I mean, it usually lists sales FIGURES, doesn't it, so yeah? That's definitely more useful than ranking.

Whether you can get old ones? Probably somewhere but I wouldn't know where.
 


Remove ads

Remove ads

Top