The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

log in or register to remove this ad

Cadence

Legend
Supporter
And now I'm hearing they just rank sales, they don't list actual sales amounts, is that right? That sort of thing doesn't sound like it's going to lead to much accuracy, if so.
Is Amazon any better for measuring that? (Is there an ap for the old sales numbers?)

 

log in or register to remove this ad

Alzrius

The EN World kitten
we don't know if it was or not.

We know in SOME stores that willingly took part in (what I thought was sales data but may now be just opinion) Ivc... out sold 4e for some periods of time.
Leaving aside a debate on the validity of representative sampling (and whether or not ICv2's methods approach anything of the sort), the notable point is that another RPG outselling D&D in any regard, particularly for a sustained period of time, is notable unto itself.
 

teitan

Legend
Unless you can actually cite numbers with regard to those venues, that's pointless speculation. They might support what you're saying, or they might not.

None of whom are actually presenting facts, just supposition without any verification. For that matter, there's an underlying reframing of the argument going on; 4E might have outsold Pathfinder in lifetime sales, but none of the tweets you presented say that Pathfinder never outsold 4E. Three of them say that "4E did financially fine," and one makes an assertion about what looks like lifetime sales.

In other words, you're presenting support for an entirely different argument. That's called strawmanning.

Except we do have data to say that it beat out 4E; that data is from ICv2. Pointing out that there's additional venues that aren't being taken into account doesn't change that. Pointing out that might change if you look at lifetime sales vs. sales for specific quarters doesn't change that. Saying that 4E did "financially fine" doesn't change that.

You're essentially arguing that there's no metric by which Pathfinder outperformed 4E, and we have factual data proving you wrong.
ICV2 only reflects a portion of the sales, game stores. It doesn’t look at offerings in the period it examines either and how that impacts sales rankings. Paizo had multiples releases a month and Wizards went months without new D&D product and a string of product cancellations before Pathfinder took the number 1 spot and then took up residence during the edition neutral release schedule aside from the release months. You can look at the release schedule for D&D during that time period and leading up to 5e launching to correlate with ICV2 data very easily and see how the months that WOtC released Heroes of Shadow for example corresponded to D&D being number 1 on ICV2 again and the next month it was Pathfinder with no new releases for D&D of significance. It’s like when Vampire was topping D&D during the TSR bankruptcy and TSR couldn’t get their books distributed by Random House or from the printer due to owing money. Would Vampire have been top dog in those months? It would have been pretty close but TSR was greatly weakened by poor business practices and a crumbling fanbase.
 

I don't think it was particularly aggressive. I was pointing out that quoting people saying "4E did financially fine" as a rebuttal to the ICv2 rankings is countering a point which was never put forward; that's the literal definition of a strawman. I could possibly see some point being made with regard to saying that 4E outsold Pathfinder in terms of lifetime sales (simply because the issue of "top-selling" or "best-selling" RPG is undefined), but that doesn't change the context presented in the ICv2 rankings either, which is that there was a specific period where Pathfinder did outsell 4E.
except no... (especially with this new info that no actual sales data was collected just a ranking by store owner) what we have is ICv2 ranked PF higher some quaters then 4e for some stores only. That is it.
Again, that's a question of how you want to frame the argument with regard to what's being measured. Insofar as I know, ICv2 doesn't have stores turn over sales figures (which most stores wouldn't do anyway), but they do more than just call someone up and ask how they think things sold (though the full report for a given quarter, assuming I followed the right series of links, is something you need to pay for). Suggesting that their rankings aren't correct, or don't provide any worthwhile insight, doesn't strike me as being correct.
I have directly been involved with 3 stores (that sold D&D... more if you count just food) and I can tell you that as the person that ACTUALLY RUNS THE NUMBERS for some of them that not once have I met an owner that can off hand without checking with the book keeper tell you 100% accuracy what sells.

Lets say I sell self sealing stem bolts and Converters both. I bought 100 of each to start and when I sold out I replenished each. However I didn't keep count (in my head my book keeper did in files) of how many times I replenished, and I had to off the cuff say what I sold more... I MIGHT be right, but I most likely would remember what I rang up more of (with faulty human memory) and glance at my stock... if i see I have 74 Self Sealing Stem Bolts and 22 Converters I can easily say I sold more converters... BUT if I refreshed my order 8 times for self sealing stem bolts and 6 times for converters... that isn't true, but I can easily think it is... if I also have spacly sprockets and cogswell cogs to keep track of and all 4 sell similar I can guarantee my 'gut check' answer will be the one I personally like more.

and if you only ask 500 store to compare self sealing stem bolts, coverters, spacly sprocket and cogswell cogs and 392 of them answer, that doens't paint a full picture even of store sales let alone ones sold online or direct.
 

Alzrius

The EN World kitten
ICV2 only reflects a portion of the sales, game stores. It doesn’t look at offerings in the period it examines either and how that impacts sales rankings. Paizo had multiples releases a month and Wizards went months without new D&D product and a string of product cancellations before Pathfinder took the number 1 spot and then took up residence during the edition neutral release schedule aside from the release months. You can look at the release schedule for D&D during that time period and leading up to 5e launching to correlate with ICV2 data very easily and see how the months that WOtC released Heroes of Shadow for example corresponded to D&D being number 1 on ICV2 again and the next month it was Pathfinder with no new releases for D&D of significance. It’s like when Vampire was topping D&D during the TSR bankruptcy and TSR couldn’t get their books distributed by Random House or from the printer due to owing money. Would Vampire have been top dog in those months? It would have been pretty close but TSR was greatly weakened by poor business practices and a crumbling fanbase.
I'm pretty sure I said all of that already. :p

Yeah, the data doesn't cover all sales through all potential venues (though as @Cadence pointed out above, there was also a suggestion that Pathfinder was outselling D&D on Amazon at the time), and isn't a measure of lifetime sales. But the point isn't to say that Pathfinder was the top-selling RPG in every conceivable regard; it's that for another RPG to outsell D&D in any context is remarkable, and deserves to be noted for that.
 

I think it will last, but no one can predict the future. Just speculation
maybe. I think it depends on foot print... and remember to us this is a game. to some it's there life's work. If a bunch of creators land on there feet and make morgage payments and have food on the table (even if that means changing gears jobs or even careers) then it will be lessened. If a bunch of people get put out of work (MY BIGGEST FEAR HERE) then DONT land on there feet that outrage can become a tidle wave.
 

If you don't want to have the debate, that's perfectly fine, but by your own logic you shouldn't assert the idea that Pathfinder never outsold 4E as a fact, when there's at least some evidence for it having done so.
okay so lets go back to my
"Nobody has all the numbers and facts and we are at best working with biased numbers and guess work"
how is that? How about we just DON'T say anyone can 'prove' anything and talk about our own experiences and feelings instead?
Admittedly, that's in a certain context, but the point that was originally put forward is that it did so in any context is notable.
if that is true then my rebuttal that in a different context others put forward it did not should show that we don't know.
 

Reynard

Legend
This question of how much or how long Pathfinder did or did not outsell 4E erntirely misses the point I was making when i brought it up: even if Pathfinder did outsell 4E for some period at that time, it was still explicitly a version of D&D that was at the top. Pathfinder billed itself and marketed itself as the true continuation of the real D&D at the time. That's the point. D&D is the industry and companies that want something resembling success (like Kobold) are going to follow where WotC leads if the players follow -- and based on those survey results, 1D&D is going to be the next D&D without controversy.
 

Alzrius

The EN World kitten
except no... (especially with this new info that no actual sales data was collected just a ranking by store owner) what we have is ICv2 ranked PF higher some quaters then 4e for some stores only. That is it.
I'm not sure what you mean by "that is it." No one put forward anything otherwise; but that's the best data we have for that particular channel, with no other data for or against the conclusion ICv2 reached (again, notwithstanding the Amazon sales ranks that were mentioned at the time).
I have directly been involved with 3 stores (that sold D&D... more if you count just food) and I can tell you that as the person that ACTUALLY RUNS THE NUMBERS for some of them that not once have I met an owner that can off hand without checking with the book keeper tell you 100% accuracy what sells.
I'm fairly confident that ICv2 checked with more than three stores. That said, this comes across like an attempt to say that their data is entirely unreliable, which strikes me as being in bad faith. You can argue that they don't cover all venues, or that the data doesn't include hard sales numbers or revenue generated. I don't think you can imply anything to the effect of "it should be discounted completely."
Lets say I sell self sealing stem bolts and Converters both. I bought 100 of each to start and when I sold out I replenished each. However I didn't keep count (in my head my book keeper did in files) of how many times I replenished, and I had to off the cuff say what I sold more... I MIGHT be right, but I most likely would remember what I rang up more of (with faulty human memory) and glance at my stock... if i see I have 74 Self Sealing Stem Bolts and 22 Converters I can easily say I sold more converters... BUT if I refreshed my order 8 times for self sealing stem bolts and 6 times for converters... that isn't true, but I can easily think it is... if I also have spacly sprockets and cogswell cogs to keep track of and all 4 sell similar I can guarantee my 'gut check' answer will be the one I personally like more.

and if you only ask 500 store to compare self sealing stem bolts, coverters, spacly sprocket and cogswell cogs and 392 of them answer, that doens't paint a full picture even of store sales let alone ones sold online or direct.
Hypotheticals aren't really worth anything in this context. We have to work with the data we have, incomplete though it may be. The ICv2 data is the most concrete information we have for the venues and period of time in question. Suggesting that it could be better is self-evident. Suggesting that it's untrustworthy goes further than I think is reasonable.
 

darjr

I crit!
For a couple short times I would like to believe Paizo outsold 4e. And in stores I believe they did.

Overall sales I dint know but I doubt Paizo outsold overall.

The ICV2 numbers match what I’ve been told from retailers I’ve talked too, none of whom report to icv2.

But it is in stores only. I wish I’d grabbed Amazon numbers at the time.
 

Remove ads

Remove ads

Top