Wait... why? Why is the LG cleric dispensing with justice, offering bribes, and making deals with evil doers who show no signs of repentance? Did they beg for mercy? If so, why now do they get a share of treasure? What possible legal claim could they make on it, and what legal claim did the cleric have to give it away if it was stolen goods? What about the victims of the brigands? How will the LG cleric answer them when they cry out for justice? What about the lawful authority of the land? How will the cleric answer him when he asks whether the cleric is obeying and upholding the law?
Why in the heck did the Paladin go along with this? Isn't he sworn to bring evil doers to justice? I mean, the best he can do is swear they'll receive a fair trial. He can't make deals that violate the law to get something he wants, and he can't allow others to do so.
if they were to stand at the back of the room and let the adventurers get past a trapped door to rescue someone.
Ok, so that isn't merely pragmatic. That's treacherous. You've just entered into an agreement with this group, and now you are going to backstab them. You have deceived them, and now having successfully deceived them you are going to take advantage of them. If they had an objection to the deal, they should have voiced it ahead of time.
That behavior is not Chaotic Neutral. That's Chaotic Evil.
rules said:Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.
Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
rules said:The supposedly LG characters made a deal in bad faith and now intend to act cruelly and vindictively. That's just evil. If they justify that by the fact that by the letter of the agreement they didn't say they wouldn't lock up or otherwise mistreat the brigands, that's lawful evil - devils make similar sorts of agreements, not paladins.
Lying is evil? It's certainly Chaotic, but is it evil?
Now, respect for life is a hallmark of Good, but if killing the perpetrators of evil deeds means one cannot be Good, we can take that third of the alignment chart out of 99%+ of fantasy RPG's I've ever seen.
LN at best, and I agree leaving them to starve moves it further down the axis.
Really, knowing whats the right and acceptable thing for the LG characters to do at this point is something a DM should have already known. For that matter the PLAYERS should have known it too. LG characters don't go around NOT KNOWING WHAT'S RIGHT. The correct interpretation is ALWAYS the DM's - not the book's or someone else's ideas about it. And that's never something the DM should be keeping a secret from PC's.The younger, LG characters are feeling trapped by their decision to avoid violence, and I can't say that I don't sympathize.
Not just that. As DM YOU need to come up with a much clearer set of guidelines for players to use that will cut these conundrums off before they even start. How do you deal with prisoners? What if someone Evil surrenders? Do you kill them for being evil or MUST you accept surrender REGARDLESS of circumstances? Are paladins in particular able to BE PALADINS and kill evil things without endangering their status? Where should characters draw the line? When the alignment of one PC says we CAN do this, but the alignment of another PC says we CAN'T, are they supposed to FIGHT to determine who's right - or will they have an understanding of WHOSE MORALITY will be the default that EVERYONE in the party agrees to abide by? Those are just a few of the questions you need to consider as DM. You need to figure out the answers ahead of time and tell the players what those answers are.finally, I do agree with the suggestion: begin the next session with a deus ex machina, they attempt to escape, they kill them, they load their treasure, and on the 8 hr ride back to Cauldron, I force the group to discuss these ideological differences, and come up with strategies to avoid such problems in the future. yes?
People shouldn't be playing Chaotic Neutral. That is your first problem and until that problem is resolved, it doesn't matter what else the rest of the party plays.
Chaotic Neutral people are insane, unpredictable and only follow the basic rules of decency to the point that their life is directly threatened. They are the sort of Libertarian nut jobs who carry AK-47s into their local burrito shop just to get a thrill out of frightening people and because the law won't stop them. And none of them can stand each others company for more than a few minutes before calling another a commie (LN) when their exercising their "freedoms" interfere with one another's "freedom" or one decides they should functionally cooperate in order to accomplish... well.... anything.
The moment someone offers up a character with a CN in that alignment box, you should erase those letters as they nothing more than asking for permission to act like a jackass without consequence.
Instead, just tell them they have no alignment and to just have their characters act like people who care about the world they are in, value things in it, care about their own livelihood and well being and are interested in cooperating with the other characters in the group-- and beyond that don't give two thoughts to what their alignment is and don't let any notion of what it is guide or inform any of their actions
-- just their investment in getting along with the other characters and making sure this world they live in and the stuff they have in it doesn't disappear while perhaps gathering more stuff if they have the opportunity.
Lying itself is such a broad category that I don't want to touch it as a whole. It requires an answer to the question, "Are all deceptions, even in a broken world, evil?"
The first problem, as already mentioned, is that LG characters (ESPECIALLY paladins) just shouldn't be adventuring for any length of time with CN characters, IMO. Yes, 3E rules allow it but it's not that great an idea - and this issue is exactly why.
I protest that the problem isn't Chaotic Neutral as a valid character choice so much as CN is the primary choice of alignment for people who want to be Chaotic Evil, but don't want to write 'evil' on their character sheet. Likewise, the problem is not so much playing a character whose motivations may contrast with the bulk of the party, as it is not having the maturity to play those characters as anything but one dimensional caricatures.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.