Celebrim
Legend
Mercurius just said what I was trying to say probably better than I said it.
I'd add to that that I think regardless of the system you choose to play, we already have that best of both worlds. Every DM has the option of working out everything to a nicety when it makes sense to do so, and winging with numbers that are 'about right' when time and pacing don't permit such fine calculation. That's not a system problem, that's a GM choice in pretty much any system. Even GURPS, rules heavy as it is, encourages the GM to make that choice as needed, because in GURPS of all systems it's probably essential that you do so.
I love 3rd edition. D20 in some flavor is my system of choice, and for most games that run the 'casual realism' to 'superhero' spectrum, I don't see alot of reason to depart from it. But there alot of times playing the game that I choose as the DM to spitball the exact numbers because it's not worth it to figure out whether the conjured up NPC of the moment has a +10 or +12 bonus to the rule. When in doubt as to the DC, there are alot of times when I figure '15+ on the dice is a success'. Just I love rules, feel that rules make the DM's job easier, and love having them there for me when I want them, doesn't mean I'm a slave to them. I'm not usually going to stop the story to work out and double check my figures unless there is a really really good reason to do so.
I'd add to that that I think regardless of the system you choose to play, we already have that best of both worlds. Every DM has the option of working out everything to a nicety when it makes sense to do so, and winging with numbers that are 'about right' when time and pacing don't permit such fine calculation. That's not a system problem, that's a GM choice in pretty much any system. Even GURPS, rules heavy as it is, encourages the GM to make that choice as needed, because in GURPS of all systems it's probably essential that you do so.
I love 3rd edition. D20 in some flavor is my system of choice, and for most games that run the 'casual realism' to 'superhero' spectrum, I don't see alot of reason to depart from it. But there alot of times playing the game that I choose as the DM to spitball the exact numbers because it's not worth it to figure out whether the conjured up NPC of the moment has a +10 or +12 bonus to the rule. When in doubt as to the DC, there are alot of times when I figure '15+ on the dice is a success'. Just I love rules, feel that rules make the DM's job easier, and love having them there for me when I want them, doesn't mean I'm a slave to them. I'm not usually going to stop the story to work out and double check my figures unless there is a really really good reason to do so.