Pathfinder 2nd ed is retro compared to modern games but it's the opposite of OSR
Quoted from Disgruntled Hobbit.
So, what do YOU think is the opposite of OSR?
Pathfinder 2nd ed is retro compared to modern games but it's the opposite of OSR
FATE.Quoted from Disgruntled Hobbit.
So, what do YOU think is the opposite of OSR?
Heh.Quoted from Disgruntled Hobbit.
So, what do YOU think is the opposite of OSR?
Without looking at the thread from which the quote came, I think I can agree with DH at least insofar as this: Pathfinder 2E is very much a traditional RPG, but it is a wholly modern one. It doesn't seem to have an "old school" bone in its body. Rather, it is a carefully crafted game intended to do what traditional RPGs do well, which is engender play in which the roles of the GM and players in play are distinct and well defined. This is true of OSR games as well but PF2 goes about it in a completely different way.Quoted from Disgruntled Hobbit.
So, what do YOU think is the opposite of OSR?
So the opposite of that would be: A complete set of rules as possible, or a set of rules meant to cover every situation even if they are light and very abstract. A game where the DM doesn't have to decide or arbitrate things during the game, the results are plain from the play following the rules. Game balance between players would be enforced by the rules. Player skill or ingenuity would not be required and in fact may be against the rules. Skill with the rules of the GAME is most important.
It strikes me that PF2 hews somewhat closely to the hypothetical opposite OSR that you’ve described:What a question!
It definitely depends. I mean there are folks that say when a PC can define things in the world or setting, like some FATE games do.
Or like others, when there are rules for everything. Or rules for what your character CAN do but also if they don't have those features they CAN'T do them.
Or a hyper focused rule set on a particular style of play.
Or a combination of the above.
Wikipedia has this in it for what OSR is, in a nutshell.
So the opposite of that would be: A complete set of rules as possible, or a set of rules meant to cover every situation even if they are light and very abstract. A game where the DM doesn't have to decide or arbitrate things during the game, the results are plain from the play following the rules. Game balance between players would be enforced by the rules. Player skill or ingenuity would not be required and in fact may be against the rules. Skill with the rules of the GAME is most important.
But I don't think that makes much sense? Just an opposite stating of that previous OSR style?
I originally read this as "4th Edition, but only with ducks" and I'm kind of into it.4e (ducks)