Mistwell
Crusty Old Meatwad
PC 1 does 6 units of damage with each hit, and has only one attack.
PC 2 does 2 units of damage with each hit, and has two attacks.
There are two foes, and each dies after taking 2 units of damage.
In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC 2 is wasted on a hit.
So, overkill damage issues require an analysis of the different types of scenarios to see if they are meaningful or not. Picking an example where it doesn't matter isn't any more or less compelling than picking an example like this one where it does matter.
Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis.
PC 2 does 2 units of damage with each hit, and has two attacks.
There are two foes, and each dies after taking 2 units of damage.
In this scenario, PC 2 can kill both foes. PC 1 cannot. Even though PC 1 does more total damage, it's meaningless as 4 units of their damage is wasted on a hit. Meanwhile, no units of damage from PC 2 is wasted on a hit.
So, overkill damage issues require an analysis of the different types of scenarios to see if they are meaningful or not. Picking an example where it doesn't matter isn't any more or less compelling than picking an example like this one where it does matter.
Bottom line, it CAN matter, depending on the scenario, and that has to be factored into broader analysis.