delericho
Legend
Occasionally, I've heard it mentioned that a 19-20/x2 critical is better than a 20/x3 critical because of 'overkills', where the axe-wielder wastes a lot of damage after slaying a creature. In response, I offer the following new use for the Intimidate skill:
On any attack in which a character scores a critical hit and slays his opponent outright (reducing the opponent's hit points to -10 or below, or the opponent fails a save vs. massive damage), the character can attempt to demoralise any other opponents who have witnessed the mighty blow. This requires an Intimidate check opposed by the target's modified level check (1d20 + charatcer level or Hit Dice + target's Wisdom bonus [if any] + target's modifier's on saves against fear). If successful, the target is shaken for 1 round. This ability only affects creatures whose current hit point total is equal to or lower than the damage scored on the critical hit.
Using this ability is a free action. It can be retried only when the character next scores a critical hit and slays his opponent outright.
On any attack in which a character scores a critical hit and slays his opponent outright (reducing the opponent's hit points to -10 or below, or the opponent fails a save vs. massive damage), the character can attempt to demoralise any other opponents who have witnessed the mighty blow. This requires an Intimidate check opposed by the target's modified level check (1d20 + charatcer level or Hit Dice + target's Wisdom bonus [if any] + target's modifier's on saves against fear). If successful, the target is shaken for 1 round. This ability only affects creatures whose current hit point total is equal to or lower than the damage scored on the critical hit.
Using this ability is a free action. It can be retried only when the character next scores a critical hit and slays his opponent outright.