The Pack! (Characters for the Anima Rescue League)

Argent Silvermage

First Post
The premise of the game is that a kindly druid reincarnated a group of adventurers that had given their lives to protect his grove and family. Now the Heros are all living new lives in the forms of animals and not all of them are happy with their new forms.

The Druids name is Tam Greentree and his wife Seline and 5 children are under attack yet again from the forces of an evil Blighter named Phospherous and his minions.

But this thread is about the player characters...
 

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Gwydion Llwyd
Male Hawk Rogue 6/ Ranger 1
Tiny Animal

Alignment: CG
Base Speed 10', Fly 60' average
Vision: Low Light
Hp: 19
AC: 17(+3 dex, +2 natural, +2 size)
Initiatve: +7

Abilities:
Str: 8 (-1)
Dex: 17 (+3)
Con: 7 (-2)
Int: 14 (+2)
Wis: 17 (+3)
Cha: 10 (+0)

Saves:
Fort:+4
Ref:+8
Will:+5

BAB:+5

Attacks: Claws +10
Damage: Claws 1d4-1

Skills:
Animal Empathy +3, Balance +10, Climb +4, Escape Artist +8, Gather Information +5, Hide +21, Intuit Direction +13, Jump +6, Listen +11, Move Silently +13, Search +7, Sense Motive +8, Spot +11(+19 in daylight), Swim +4, Tumble +10, Wilderness Lore +11

Feats:
Combat Reflexes, Endurance, Great Fortitude, Lightning Reflexes, Track,
Ambidex, Two weapon fighting, Weapon Finesse(Claws), Flyby Attack

Special Abilities:
Evasion, Favoured Enemy(Giants)+1, Sneak Attack +3d6,
Uncanny Dodge(Dex bonus to AC+Can't be flanked)

Languages: Common, Sylvan, Elven
 


Rekhe
Boar Barbarian 5, PsiWar 2,
HD: 5d12+2d8+35; 95 hp
Speed: 50
Init: +1
AC: 21 (+6 natural, +1 dex, +4 inertial armor)

Abilities:
STR 16 +3
DEX 13 +1
CON 21 +5
INT 14 +2
WIS 14 +2
CHA 14 +2

Saves:
Fort: +12
Reflex: +2
Will: +3

Base Attack +6
Melee +9
Ranged N/A

Attacks: Gore +9/+4 melee
Damage: 1d8+3

Skills (38 points) (Barbarian 1st level):
Autohypnosis +4, Language(Literacy) 1, Listen +10, Search +6, Spot +6, Stabilize self +5, Swim +4, Use psionic device +6, Wilderness lore +6

Special Abilites:
Ferocity, Rage 2/day, Scent, Uncanny dodge (Dex to AC, can't be flanked)

Feats: Dodge, Improved Bull Rush, Mobility, Power Attack, Spring Attack, Inertial Armor, Speed of Thought, Psionic Charge

Psionic Attack/Defense Modes:
Empty Mind
Mental Barrier

Talents:
Burst
Catfall
Elfsight
 

Corlon Hawkeye
Eagle (small), Rogue 1/Sorcerer6
HD: 6+6d4+21
Speed: 10ft. Fly 80 ft. (Good)
Initiative: +2 (Dex)
AC: 13 (+2 Dex, +1 size)

Abilities:
Str: 9/-1
Dex: 14/+2
Con: 16/+3
Int: 14/+2 (6)
Wis: 10/+0 (2)
Cha: 17/+3 (10, +1 for 4th level)

Saves:
Fort +5: +2 base, +3 Con
Ref +6: +4 base, +2 Dex
Will +5: +5 base

Attacks:
Melee +3: +3 base, -1 str, +1 size
Ranged +6: +3 base, +2 dex, +1 size
Claws (2): +3 attack, 1d3 dmg, 20/X2 crit, slashing, diminutive
Bite (1): +0 attack, 1d4 dmg, 20/X2 crit, piercing, diminutive


Skills:
Balance +6: +2 Dex, +4 Ranks
Bluff +7: +3 Cha, +4 Ranks
Concentration +12: +3 Con, +9 Ranks
Disable Device +6: +2 Int, +4 Ranks
Hide +10: +2 Dex, +4 Ranks, +4 Size
Knowledge (arcana) +11: +2 Int, +9 Ranks
Listen +4: +4 Ranks (from eagle)
Move Silently +6: +2 Dex, +4 Ranks
Pick Pocket +6: +2 Dex, +4 Ranks
Scry +9: +2 Int, +7 Ranks
Search +6: +2 Int, +4 Ranks
Sense Motive +4: +4 Ranks
Spellcraft +11: +2 Int, +9 Ranks
Spot +4 (or +12 during the day): +4 Ranks,+8 Eagle (day time)
Tumble +7: +2 Dex, +5 Ranks
Use Magic Device +7: +3 Cha, +4 Ranks

Special Abilities:
Sneak Attack +1d6, Summon Familiar (what should I get?????)

Feats:
Point Blank Shot, Precise Shot, Weapon Focus (energy missle), Still Spell, Arcane Natural Spell, Improved Flight

Spells: per day6/7/6/4: 6/6/5/3 base, 0/1/1/1 bonus
Spells Known: 6/4/2/1
lv0:
Ray of Frost
Prestidigitation
Detect Magic
Mage Hand
Ghost Sound
Read Magic

lv1:
Mage Armor
Shield
Magic Missle
Reduce

lv2:
Melf's Acid Arrow
Cat's Grace

lv3:
Lightning Bolt
 
Last edited:

Krando The Good

Human male Fighter 7 (Wolverine)
HD: 7d10+3D8+40 (103 HP)
Init: +7
Speed: 30 ft Burrow 10 Ft, Climb 10 ft.
AC: 19 (+7 Dex, +2 Natural)
Attacks: 2 Claws +15+15/+10 Bite +13
Damage: Claw 1D4+6 Bite 1D6+3
SQ/SA: Rage, Scent
Saves: Base only: Fort +12 Ref +12 Will+5
Abilities: Str: 23 Dex: 24 Con: 19 Int 10 Wis 14 Cha 16
Skills: Swim: +13, Handle Animal +10
Feats: Two-weopon fighting, Ambidex, Improved Critical, Leadership, Run,
Power attack, Cleave, Greater Cleave, Track
Appearance: Wolverine
Alignment: NG
Deity: Heironeous
Languages: Common
 


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