Drowbane said:
Paladin had every right to slay the Ghost (though I agree that by flavor it should have been some sort of "deathless"... a la BoED and ECS)...
I disagree strongly. As has been mentioned, ghosts can be of any alignment; if an undead-hating paladin doesn't know that, maybe he's in the wrong line of work. And the paladin was a guest in the temple--he wasn't brought there to kill ghosts. Lastly, there is no mention by the OP that the ghost ever attacked the paladin.
I can understand why the paladin might kill it in a fit of over-zealousness--this is not a "lose your powers moment" for me.
Drowbane said:
I think he should have attempted to subdue the monks however. And if that failed, he is still right in defending himself.
I agree strongly. We're not told the manner in which the monks attacked; if they frothed at the mouth and attacked without grousing about the paladin killing their ghostly spiritual leader...well, the paladin isn't a mind-reader. Still, the first monk is described as a "frail, elderly man" (and may have passed a Detect Evil test) and lets the heavily-armed stranger into his home without a moment's hesitation. For the paladin to jump to the conclusion that this guy's running a "sanctuary of the profane" doesn't wash with me.
Drowbane said:
As to the village, once he becomes aware of the goblin-threat, any Paladin worth his holy avenger would go stomp said threat.
Agreed again. But what if he never becomes away of the mess he's created?
Some wise old man once said that "with great power comes great responsibility." As a sort of a god's representative on earth, a paladin's got some serious responsibilities when he acts in his god's name. And I strongly believe the paladin example in this thread acts with heinous disregard to those he's supposedly helping. It sounds to me like he's awfully high and mighty (he reasons that there HAS TO BE a reason why his god would lead him to the monastery in the first place--he doesn't seem to consider the possibilities that maybe this temple is just a spot between where he started and his next big adventure/mission or that maybe he's supposed to help these monks with some honorable task...say, protecting a nearby village from marauding goblins) and single-minded (Ha! Found an undead! That means this is a sanctuary of evil!).
This paladin just reeks of self-righteousness. He seems to focus only on the need to wipe out undead, and woe to anyone who crosses his path while he carries out his "duties." He's acting like an undead hunter like Van Helsing (sorry to bring up an example from a bad movie), not a paladin. He's dangerously close to operating under a "kill-'em-all-and-let-the-gods-sort-'em-out" mentality; in this case, when the god sorts them out, he finds one destroyed benevolent ghost, two dead LN monks who were defending their ghost comrade, and likely an entire village slain by goblins. And again I ask: are those "acceptable losses?"
Drowbane said:
Now lets look at the same senario with a L/G Cleric of a god of undead-smiting... without all the baggage of the Paladin, do any of your opinions change?
Such a priest would be in a load of trouble, too, IMO. But being a paladin
means living with the "baggage" of its code of conduct. If that baggage is too heavy, play a fighter. Or Van Helsing
To me, too many people play as Double-O-Paladins, with a license to kill anyone who gets in their way.