Dragonblade
Adventurer
I think the problem isn't so much a paladin's dilemma as it is bad role-playing.
First of all, people don't just turn bloodthirsty and start slitting the bellies of unconscious foes on a lark. They would likely have had a prior history of such behavior and the paladin never would have become friends with such people in the first place. The situation is impossible and ridiculous.
Essentially all the players made their characters and one player wanted to be a paladin so he made one and then the party was thrown together for no more reason than that they were all PC's. Realistically, the paladin would never travel with such "friends" in the first place.
This may not be the case for you but in situations where paladins don't fit in with the party this is usually the case. And unless your group is composed of really mature and experienced role-players this is BAD BAD BAD!
In my experience, most groups like to start out with all the PC's being friends or relatives. But when you have radically different play styles and alignments these contrived origin stories are pure BS and result in exactly the problem you are having.
Personally, you need to sit down with your players and have a serious discussion about what type of character everyone wants to play. And if some people want to run blood thirsty mercs and some want to be paladins, then you better stop right there and seriously consider running two different games. Such anti-thetical and diametrically opposed characters in the same group not only stretches campaign reality, it also results in player in-fighting, arguments, and a breakdown of the entire game.
First of all, people don't just turn bloodthirsty and start slitting the bellies of unconscious foes on a lark. They would likely have had a prior history of such behavior and the paladin never would have become friends with such people in the first place. The situation is impossible and ridiculous.
Essentially all the players made their characters and one player wanted to be a paladin so he made one and then the party was thrown together for no more reason than that they were all PC's. Realistically, the paladin would never travel with such "friends" in the first place.
This may not be the case for you but in situations where paladins don't fit in with the party this is usually the case. And unless your group is composed of really mature and experienced role-players this is BAD BAD BAD!
In my experience, most groups like to start out with all the PC's being friends or relatives. But when you have radically different play styles and alignments these contrived origin stories are pure BS and result in exactly the problem you are having.
Personally, you need to sit down with your players and have a serious discussion about what type of character everyone wants to play. And if some people want to run blood thirsty mercs and some want to be paladins, then you better stop right there and seriously consider running two different games. Such anti-thetical and diametrically opposed characters in the same group not only stretches campaign reality, it also results in player in-fighting, arguments, and a breakdown of the entire game.