...giving it (of their own free will) to a very powerful, very evil dragon, no less.
I take this as a sign that the players really don't want to get drawn into a "save the world" kind of quest. They'd rather raid some tombs, make some cash, and move on to the next adventure.
And you know what? I'm cool with that. It is a fun way to play D&D, and if they are having fun *not* being saddled with world shaking responsibilities, then I'll have more fun, I think.
However, I am big on versimilitude. The McGuffin can't just disappear forever into the dragon's hoard, the bad guys hunting the PCs wouldn't just leave them unmolested, the good guys who were using the PCs to get the McGuffin are going to be mad, and the dragon who double crossed the PCs isn't just going to let them go with them knowing where the McGuffin really is.
Well, maybe I'll get lucky and they won't survive the escape and we can start over.
I take this as a sign that the players really don't want to get drawn into a "save the world" kind of quest. They'd rather raid some tombs, make some cash, and move on to the next adventure.
And you know what? I'm cool with that. It is a fun way to play D&D, and if they are having fun *not* being saddled with world shaking responsibilities, then I'll have more fun, I think.
However, I am big on versimilitude. The McGuffin can't just disappear forever into the dragon's hoard, the bad guys hunting the PCs wouldn't just leave them unmolested, the good guys who were using the PCs to get the McGuffin are going to be mad, and the dragon who double crossed the PCs isn't just going to let them go with them knowing where the McGuffin really is.
Well, maybe I'll get lucky and they won't survive the escape and we can start over.
