The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

Sorry about the dleay to posting here. I've been having wireless problems. T let you know I'llbe playing a female human mutant Diplomat Entertainer. I'll use this spot to post her details later tonight.
 

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Samnell said:
You mean I was neck-deep in reading entrails and the answer was in the book all along? Gah!
You don't even want to know what I had to read to learn it was obscurely written towards the back of the book.

Frukathka said:
Sorry about the dleay to posting here. I've been having wireless problems. T let you know I'llbe playing a female human mutant Diplomat Entertainer. I'll use this spot to post her details later tonight.
Bummer about your wireless. I recently had to give mine up and I am greatly regretting the decision.

Whoa!....It looks like I am going to be mutant-less human all by myself. May have to look into that again. (Would have to change my stellar nation though.) How do you figure mutations (Good/Bad)?
 


Prof Yeti said:
I have a question and it shows just how long its been since I last played Alternity. But would a non-human get the game benefit for hailing from a Stellar Nation? (ie. a Fraal from the Orlamu Theocracy) Or are they strictly for the Human characters?

Human only.

Ozmar the Human
 

Prof Yeti said:
Whoa!....It looks like I am going to be mutant-less human all by myself. May have to look into that again. (Would have to change my stellar nation though.) How do you figure mutations (Good/Bad)?

Don't be too sure... if you count NPCs that is...

The NPC crew is looking like this:

Jak Friday - (female) Human from Orion, either engineer or pilot depending on which Samnell wants to be (and it sounds like he's going for engineer)
"Jayne" (working name) - Human from Austrin-Ontis, combat specialist, gunner, and all-around handy guy
an Orlamist human as another engineer or navigator
the Ambassador will be human
and a mechalus Inseer pilot, navigator or engineer
and of course the AI of the ship itself

So the crew will be primarily human, one of them will be a mutunt, and I think there's only two aliens on board?

I'm back from a day of laboring in the home, and still have some more labors ahead, but hope to be able to sneak away and work up some ideas this evening.

Ozmar the Creative
 

Ozmar said:
Jak Friday - (female) Human from Orion, either engineer or pilot depending on which Samnell wants to be (and it sounds like he's going for engineer)

Engineer, yeah. Just saw space vehicle operation can't be used untrained, and I don't have the points to stretch. :)
 


Question for Ozmar

I was wondering if there was any way I could make use of the Divided Loyalty and the Criminal Record flaws from the Dark*Matter setting? If not that is fine as I was just curious, but they would fit perfectly in the characters background.
 
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Prof Yeti said:
I was wondering if there was any way I could make use of the Divided Loyalty and the Criminal Record flaws from the Dark*Matter setting? If not that is fine as I was just curious, but they would fit perfectly in the characters background.

Hmmm... I think I'd have to see how they are going to fit in the background. My concern is that these flaws seem to fit the tone of a Dark*Matter campaign much more than the tone I intend for this Star*Drive campaign.

Divided Loyalty may be a possibility - I'd like to see the background and see.

Criminal Record is less likely, because I am trying to see how that would work with you being in a trusted position as a mindwalker on a Concord vessel. I'm not saying it can't work, mind you, but it will take some creativity.

Remember, (and this goes for all of you) for a flaw to earn you any skill points, it actually has to be, well, a flaw. To use an obvious example, a character without psionic powers cannot benefit from the "Mental Block" flaw. In the above case of Criminal Record, if your character got into this organization through a plea bargain that waived his criminal sentence, then I am not sure whether that record is actually a flaw any longer.

I don't know what you are thinking for background, but what if you did something like this: (and again, I'm going to be showing my Firefly inspiration here) what if your character had committed or been accused of a terrible crime, and as a result, you were taken by authorities and then became the subject of a psionic-based experiment designed to bring your mindwalking powers under government control? Maybe you were trained or drugged to become a "sleeper" mindwalking assassin or spy or something. Maybe later the clandestine program was shut down by a well-meaning politician, and its subjects were freed to be re-integrated into society. And you were assigned to this mission as part of that re-integration plan. Maybe your character needs some kind of control collar or drugs to maintain his sanity? Or maybe the captain is given knowledge of how to control you "just in case"? Something like that sounds like it would be a flaw, and would create a situation where, in my opinion, you could gain points from the Criminal Background flaw.

So think about that and work up your background proposal, and then I'll decide.

Thanks!
Ozmar the Reserved
 

Ozmar said:
Hmmm... I think I'd have to see how they are going to fit in the background. My concern is that these flaws seem to fit the tone of a Dark*Matter campaign much more than the tone I intend for this Star*Drive campaign.

Divided Loyalty may be a possibility - I'd like to see the background and see.

Criminal Record is less likely, because I am trying to see how that would work with you being in a trusted position as a mindwalker on a Concord vessel. I'm not saying it can't work, mind you, but it will take some creativity.

Actually I think they were more from a lack of sleep and to much medication (I hate summer colds! :mad: ) :)

Ozmar[sblock] Actually I was thinking this morning that I didn't like where I was taking the character, so I am in the process of a rewrite. I would still like to try for the Divided Loyalty flaw, but both for my rewrite and the comments I agree the 'Record' is more balanced and better suited to Dark*Matter.

Voren Dane - Very Basic Premise
The character is a Mind Knight (though low-level one) of the Da'Shan Order. They are loosely based on the Jedi (though not quite as straight laced, but close.) The character was loaned out to the Concord from the Order, but still has strong ties with them. So he is in the middle looking for which way is up. (The Concord semi-trusts but wants to learn more of the Order, and in turn the Order is seeking knowledge and understanding of the Concord.) Eventually I figure one or the other is going to ask for something the other won't like, and boom (we have RP dynamite). :D [/sblock]
 

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