River move behind his fallen comrade to see he is still alive and he has just been trip. Seeing his wounds bleeding, River lay his hands on him, feeling the pain of his companion. Valahad feels his wound closing, leaving only a few scars.
The dwarven cleric moves towards the melee, drawing his bastard sword and slamming the blade down on the mace wielder and leaving a glowing aura around himself, Lan, Valahad, and River.
[sblock=OOC]
Use Numinous Shield - vs ac; radiant dmg (1d20 9=23, 1d10 5=15) Hits for 15 damage
Everyone, but Pok gets +2 power bonus to AC TENT (while in the zone, burst 2 around Gorlin)
[/sblock]
As River's divine power courses through his body, the paladin nods at the shifter. Standing again, he speaks in the mace-wielder's mind. "You are overmatched. The light of Il-Yannah will illuminate you in death, if not in life." Parrying the weapon away, the paladin slashes at the mace-wielder's shoulder, drawing a line of blood, nearly severing the appendage. The mace wielder looks much less determined after the massive damage from the divine duo.
Lanharath steps next to his Kalashtar ally and grins wickedly at the mace wielder.
"Those who would face two of Us at once is bound to feel the wrath of Il-Yannah. The Great Light demands perfection, and has found you wanting. The dawn comes and Her light approaches. Run and hide in the darkness of night or turn and face the sun!"
Swinging his sword horizontally at chest level, the blade cuts deep and the warrior falls to the ground hopelessly clutching his wound where the lifeblood pours out.
Pok could identify that the man with the staff was fully under the veil of his illusions. He continued to twitch his eye in pain, and keep it closed. Pok stayed in that area of blindness just long enough to weave one final bit into the spell, calling out to seal the illusion, I'll burrow the tent stakes into your brain caster of Khyber!
Seemingly the twin stakes lodged in his eye, delve forward suddenly, and it's as if a cool breeze has found it's way into the mage's mind. Followed of course by searing pain as the nerves catch up with what appears to be brain damage.
The evil caster clutches at his eye, physically tearing away at something that isn't there. Causing more real damage than Pok could ever hope. The sight is rather gruesome and Pok is forced to turn away while the opposing mage digs into his eye-socket and manages to finally pull out the offending object. At least he thinks he does as he holds his eye in his hand. The blood loss from the wounds is too much and the wizard falls to the ground.
The remaining foe is enraged that all his allies are dead and swings one last mighty blow, this time at the gnome who slew his brother. The halberd connects painfully and leaves Pok on his butt.
The group devastates the enemy in retaliation for his attack on Pok and leaves him a bloody mess on the ground.
[sblock=OOC]
Only the halberd wielder left. Not going to post a map as I'll call it here.
Bad Guy hits Pok - 1d20 10=27, 1d10 3=9 for 9 and you're prone.
After that you kill him (no point slowing things down)
Conditions:
Initiative:
Valahad - 21 - 47/51 + 9 thp
Lanharath - 20 - 43/43 + 9 thp
Pok - 19 - 22/32
Baddies - 13
River - 11 - 20/39 + 9 thp
Gorlin - 9 - 41/41 + 9 thp
Illumination: The staff wielder carries a sunrod (bright light out to 20 squares).
Tents: Tents can be opened from any side. One tent wall provides cover; two provide superior cover.
Fallen Tent: This heap of canvas is difficult terrain.
Buildings: Shops and houses are blocking terrain.
[/sblock]
Lanharath smiles inwardly as Thusk waves his arms about and yells, making his job all the easier. His constant yelling questions practically ensured that he would get a flurry of the correct images. It's kind of like having someone walk up to you and say "Do NOT think about ZEBRAS. Whatever you do, do NOT think about them. It will kill you if you think about ZEBRAS. ZEBRAS are evil!". After hearing that, it is literally impossible for the image or thought of a zebra to NOT flash through your mind at least subconsciously.
"Thank you Thusk! That was quite helpful! We will have to remember to have you do that in the future."
[sblock=OOC] BTW, nice rolls guys! [/sblock]
Pok flusters, I, um, he moves to hide behind the closest thing, which happens to be a chair. Peaking out, his hood fallen in his haste, and the chair hides the shimmering glare that would normally divert the eye, leaving a clear view of his face, and the Sivis diadem resting on his head. Um, I can't see in the dark, he edges out from behind the chair, I like you, it seems he had more to say, but instead he slipped back behind the chair. *Oh come on! You can do this Pok!* his head peaks out again, your pretty. The head ducks again, Pok shaking like he's seen an ancient draco-lich face to face. *I, She, Said, Was, OHGOD, what if she misin, can't exp, what about... AH!* AH! yips the Sivis gnome, continuing to hide from social interaction.
KarinsDad said:"I'm over here Lan." Sheeva says wearily.
Lan and Faell find Sheeva sitting with her back to a tree in the densest, darkest section of nearby trees.
"Please go back inside Faell. I am totally safe here. Hobgoblins don't have as good vision as we do and besides, Lan can hear a dog fart on the other side of the village." Sheeva tries to laugh and be upbeat, but it sounds forced.
After quietly helping to finish barricade work, Pok drags the chairs into a "fort" around the table. Pok ducks into the structure, settling into silence, and preparing for sleep.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.