The percentage of women in gaming?

Doug McCrae said:
I read somewhere, think it might've been an Edwards essay on the Forge, that in the 70s there were many women gamers but the proportion of females became a lot smaller by the 80s. I'm guessing this was purely anecdotal.

Female gamers in the 70's? I'd bet there were more in the 80's.
 

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My game groups have varied from between 0% to 60% female.
Also varied between 0% and 66% gay at times.

Anecdotal preferences: The female gamers have either prefered Vampire type games, or D&D, and depending on the person either been the most RP heavy, and the most bloodthirsty players. Also, one of the best DMs I've ever played under is a woman. She's currently running Ravenloft. I've also played under several other female DMs at con's and gamedays.
 



The last survey we did for Dragon and Dungeon put the overall readership at 5% female, down from 6% in the previous survey conducted some 8 years earlier. Keep in mind, that's just readership of the magazines and not indicative of the industry as a whole.

Alas, though, that data is not public so I can't share the actual results with you. :\
 


Just to be clear, I am male.

College, where I was a player, the group was 50/50 men and women.

My Living Greyhawk group (2001-2005) where I was the primary judge I had 3 core female players and 1 male core player. We would usually fill the two other guest slots at the table with 2 men. Sometimes a woman and a man.

So I would have anywhere from 75% women, if only my core group showed up, to 50% if both guest slots where filled by men.

I was a player in a Forgotten Realms campaign (2006) with 9 players, 3 of whom where women... 33%.

My current group (home Greyhawk campaign) I am judging is 8 players, 3 of whom are women... so I am at 37% women (the lowest percentage I have regularly judged in a long while).

There are many female players in the Portland, OR area and most venues are open to them participating. When I ran the RPGA gaming at Gamestorm 2006 I had 5 female judges (out of a pool of 20, and way more female players. Granted the men out numbered the women by about 65%. I still consider having a 35% female attendance rate at a convention to be excellent.

My two coppers,

Bryan Blumklotz
AKA Saracenus
 

I can provide the number of male/female players (and myself) I've had for the last five years. This is for the entire year, not per campaign. As you can see, the males have outnumbered the females with the exception of 1998. 2003-2004 were bad years for me.

Someone else can figure out the percentage.

2007 - 3/2
2006 - 5/1
2005 - 7/2
2004 - 0/0
2003 - 0/0
2002 - 9/2
2001 - 7/4
2000 - 6/3
1999 - 2/2
1998 - 1/4
1997 - 2/1

Several factors that might have some weight in the matter:
1) All of my games are role-playing intensive, which I've found attract (and retain) more female players then the hack and slash variant.
2) I've been married since 1996, so at least one of those females is my wife. Before 1997 most of my games were either 1/1, 2/1, 2/0.
3) I am only including games in which I was the DM, not ones I've merely participated in.

Hope this helps.
 

In my college days there were a few females in my gaming group, but most of them were girlfriend gamers--gamers by association, if you will. My girlfriend at the time played, too, but she was clearly not very interested in the whole thing. In fact, I've only met one female gamer in person who enjoyed gaming for the sake of gaming. I know a few online, as well.

Nonetheless, a female gamer is still a rara avis (pun intended) as far as I'm concerned.
 

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