'The Perilous (Chapter I, II, III, IV)

Phelen

"Well, being a conosour of ass's...i mean everybodies butt is right in my face...yours looks very armored...for a wizardress." Phelen winks at Lilliana. Changing subject and looking around the room "I am small so I can double on a mount or sit in the wagon and not tire out either animal."
 

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Into The Desert:

The wagon is finally packed and after a few practice runs for the characters that aren't using to riding axebeaks much, and some pointers from Thane, and both Thane and Belok trying to consciously avoid looking at Lilliana everytime she walks by..which Phelen points out gleefully. and Delmar making a brief but spirited attempt at explaining one of his pamphlets to the stableboy who couldn't read it... you set off.

It's still the morning hours as you move out onto the dusty track that leads towards Shabu's tower. The map is infrequently passed back and forth from person to person but you all seem to be pretty sure this is the right direction.

Out in the desert you note the desert flora of cacti and straggly rock-ivy and sage is just coming into bloom. To the far north there is a dark cloud and a distant rumble of thunder. Thane assesses that it may rain by nightfall.

After an hour or two of travel you reach the small turnoff trail that leads to Shabu's tower. It is marked by a tiny traveller's shrine to the fire spirit Rahiti. The flame has gone out, but the blackened stone head of the idol inside the brazier bowl looks to have been used as recently as last night. Some of the ashes are still warm. Desert nights can be cold- so it is likely some traveller rested here for a while.

To the south is a far stand of palm trees and a series of dunes that seem to form a cupped area of sandy hills and colorful earthy wastes.

In the distance, beyond this area, surrounded by 4 very odd stone formations you can see a low, squat tower with strangely fashioned cupolas.

Just then, approaching from the direction of the dunes you can see two figures approaching. One is moving with a strange jery gait. It seems to not know where it is going. It goes in one direction, stops and freezes. Then turns around in circles and walks in another direction with a weird puppetlike gait. The humanoid figure behind it tries to tap it to make it move whenever it stops short. Eventually they start to come towards you. You recognize it is Sher Farhid, and some sort of strange mechanical man or construct made out of wood.

OOC: Ok, you are all together! Just pretend the construct has been leading Sher Farhid around in circles all night, so he arrives at the same time you do to the traveller's shrine. No penalties for Farhid staying up all night, he'll just be really tired or need an extra hour of sleep or something.

So now, you are all together, about 15 minutes from the tower down a nicely paved trail. As soon as the construct reaches the shrine, however, he points towards the tower and bows, as if he is showing you the way all along.
 

Belok Half-Giant Rogue/Psychic Warrior

Belok looks down from the wagon seat where he has been trying hard to stay comfortable yet not bump thighs with Lilliana. "Well met Shar Farid. I see you've made an interesting friend. I fear we haven't learned too much since last we met. There is some speculation that Shabu may have run afoul of a powerful outsider. Other than that and the fact that our employer is largely regarded as a lecherous fool we've discovered that magical inns are hideous expensive." And thinking too himself, Its never wise to even imply insult to the size of a Wizardess' ass.
 

"Hail Sher, It looks like you have the most unusual traveling companion. As Belok was saying we learned that our employer is possibly dealing with an outsider of some kind which is why he needs his rugs back quickly. I can just imagine what would go wrong if he failed in delivering said rugs. We did not find anything else of much use concerning Shabu besides he lives alone except for some wooden creatures. Which it seems you found out about as well? Did you notice anything else out here in the desert that we should be concerned about? If not I suggest we keep the animals and the wagon near the palm trees and proceed on foot to the tower. Otherwise we can just take everything up to the tower."

After saying this I will get down off the wagon, making sure use Belok's shoulder and knee for support hoping to make him blush some more. He does turn into a nice shade of purplish red when he does that. I will go over to the wooden creature and try and figure out just what it is and how sentient it is.

Spellcraft (1d20+10=19)
 

Belok Half-Giant Rogue/Psychic Warrior

Lilliana is no doubt gratified by the speading crimson on Belok's face. She could make that wooden consturct turn red. He jumps down from the wagon. "I suggest we walk up from here and see if anyone is at home. Then we bring up the beasts and wagons. I don't think we should be subtle at this point. We should announce our intentions to any in the tower rather than be seen as burglers."
 

Phelen "haha she made you blush" Brighteyes

Phelen is drawn back to reality from his "careful lookout" (pondering the intricacies of flight) the because of the various comotions of the re-arrival of Sher. The first really coherent thought from Phelen is She probably can handle wood, heh as he hears Lilliana get off the wagon. "Open and honest seem a good plan." Phelen chimes in. He leaps off the wagon and sets out toward the tower.
 

"Well met Sher Farid. Umm... who is your traveling companion?"

Thane stays mounted. "I'll take up the rear everyone. I seem to remember something about being in a desert, at night, with bad whether isn't wise... but I don't remember why. Scorpions maybe?"

He scans the horizon and then the tower. "We might as well see if we can't sleep inside the tower tonight."
 

Sher grins as he sees his better rested companions approaching and realises that he has been out longer then intended following this ridiculous mannikin. Giving himself time to stretch his slightly fatigued muscles he looks over at the arrangements the crew has made for travel through the dunes to Shabu's tower.

"This thing" he explains indicating the wooden man "is the property of Shabu. Mindless as far as I can tell, though it seems to be trying to tell us something."

He ponders a bit trying to decide if he found anything of interest "there are saurian creatures about, one attacked the mannikin before moving on. I also found an area of burnt brush, 'though no sign of its origin. Nothing else" he shrugs
 
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"Perhaps a camp fire got out of control?" Thane muses. He starts riding a short patrol (but keeping within earshot) back and forth around the others, keeping his eyes peeled for danger.
 

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