'The Perilous (Chapter I, II, III, IV)

<i>I'm assuming I don't have to make a Religious Knowledge roll here</i>

"Just a damnable Rahiti shrine, I'll bet. Let me tell you all now, anything that brings heat but cares not to bring light is a harbinger of doom.

Them Rahitians are a nasty lot, they are. Always talk of cleansing the earth or some other destructive nonsense... let's hope that was just a traveller. Speaking of which, my back hurts, can anyone else hole up in the cargo this time?"
 

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You are all getting re-aquainted with each other and catching up, when there is a sudden growl from behind a rock formation on the far side of the fireside shrine. A 5' tall saurian clambers to the top of the rocks, snarling.

Sher Farhid recognizes it as the same species as the creature the night before, if not the same beast. The Mannequin and Delmar are closest, with Thane, Belok, and Phelen standing in the middle of the road and Lilliana and Sher Farhid farthest away.

It jumps down from the rockpile and charges for your group, ignoring the mannequin.

OOC: Initiative Rolls! (I'm using my copy of your character sheets and invisible castle. It's probably best if you just give a general battle plan for how you want to fight and interject if you want to change plans.)

Sher Farhid +5 (22)
Thane +1 (18)
Belok +1 (17)
Lilliana +5 (14)
The Saurian Beast: +4 (13)
Delmar +0 (10)
Phelen +2 (3)


The creature leaps down from the rockpile and charges directly towards Delmar first. In the sunlight you can see it is blood red with black stripes and huge black talons.

On the map (attached) 1 =The saurian, 2 = Belok, 3 = Phelen, 4 = Delmar, 5 = Sher Farhid, 6 = Lilliana 7=Thane
 

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"Heads up! We've got trouble!" yells Thane. Reacting quickly, Thane turns his horse around and charges the saurian creature, attempting to overrun it with his horse.
 

Belok Half-Giant Rogue/Psychic Warrior

Belok moves up next to Delmar which put the creature in reach of his Glaive. He swings will all his might at the creature.
 

Delmar, Dwarf Cleric

Once it gets to Delmar, I'll draw my longspear and attack using a 5 foot step back to set up the reach or to the side to spread out a bit.

I'll rethink that if the saurian really pounds Delmar of course.
 

Swiftly taking in the feild and relative position of allies and the beast Sher begins to make the calculations in his head, first priority is to Motivate Care amongst his companions.

Moving closer towards Delmar, Sher calls to Belok to move into flank a Master Tactic that should allow best use of the glaive and longspear.

Once sure that the field is active he brings his own crossbow to bear...

(ooc Auras: Motivate Care +1 AC to all allies within 60 ft
: Master Tactics Allies gain + 3 Damage when flanking

Only fire if required, otherwise keep a watch on proceedings... )
 
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Phelen

If the creature is still standing by the time my turn comes around(that dice roller hates me...3 ones on like 5 rolls and nothing above a 10 ;) ) I'll pierce it's Mind with a sharp Thrust .

If the creature is dead I will take a long hard look around while retreating to with in Belok's Reach or the wagon if I need cover quickly.
 

Seeing the beast charge an ally I can feel the thrill of combat take over. Drawing on the power with me I create a line of fire between the beast and me. In the heat of battle and being somewhat surprised I miss horribly and blast that sand to even finer sand. Regaining my composure I will take a 5' step back.

Scorching Ray (1d20+4=5)

(ooc: are there critical fumbles at all or do I just miss?)
 

Sher moves to a strategic position and begins calling out tactical instructions, while readying his crossbow.

(Motivate Care goes into effect).

Thane charges the beast and attempts to overrun it. It snaps at the overbearing horse, and makes a nasty bite at the horse, but Thane's mount thunders over the beast in a cloud of dust and wheels around at the other end of the street. The Saurian is knocked prone.

OOC: The beast gets an AoO against AC 18. It hits , but Thane gets to make a ride roll with the mounted combat feat. He has to beat a DC 25. He gets a 19!.
The mount takes 9 damage.. But the overrun continues, with the warhorse making a 19. The Saurian makes an 11 and gets knocked prone. The mount gets a free hoof attack on the saurian as well, but misses.


Belok moves up next to Delmar and stabs at the now prone creature, but misses. (AC is now 13, reduced from 17 for being prone).

Lilliana lets loose a scorching blast of silvery light which leaves an impressive burnt spot on the ground near the saurian beast, but misses!. (No, there's no critical fumbles!). She takes a 5' step back.

The beast scrambles to it's feet and Belok gets another stab at it, this time stabbing it squarely in the flank!. The beast howls in pain! Unfortunately, the creature rears back and lets loose a spray of oily superheated goo that bursts into flame in midair in the direction of both Belok and Delmar (and also Phelen who is just at the far end of the spray).The saurian's AC is now back to 17 because it is no longer prone.

Saving throws:
Delmar makes a 20 and saves.
Belok makes a 23 and saves.
Phelen (gets +4 for 50% cover) makes a 10 and gets blasted! (wow, that dice roller really does hate Phelen..)
Damage is 11 points. 5 for those who saved.

Delmar readies his longspear and attacks, moving to the side to spread apart from Belok and keep the beast at bay with their long reach weapons. He stabs at it, but the monster is too quick.

Phelen begins contemplating the virtues of taking cover behind the wagon, and makes a move over towards it, taking 50% cover. He lashes out with his mind thrust, and beast suddenly reels in obvious pain. (let me know how many power points you spend next time. I'll say this one was 2.) The beast looks hurt but still dangerous and.. now it's angry.

Sher Farhid begins calling out for Belok and Delmar to flank the beast. Are there any changes to plans or new attack ideas?

(revised tactical map for round 2)
 

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Delmar

As instructed, Delmar will move to flank (if necessary) and attack with the longspear. He calls out, "Anyone need healin' yet? He's a nasty one."
 

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