'The Perilous (Chapter I, II, III, IV)

(ooc hell I was expecting a basic dinosaur Peter gives us mini-godzilla! go RBDM!!:D)

Sher's eyes go wide at the creatures fiery attack and then quick healing - 'at least we know the origin of the burnt brush now' he thinks - as he takes aim upon the creatures head and fires his crossbow into the melee.

"Be careful" he calls as the others move around flanking the creature "this seems no natural animal, scorcery maybe involved"

(ooc keep Auras up and fire crossbow too)
 
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OOC: Heh, I forgot that my horse can attack too. lol
Peter, you never answered me. Is my horse larger than the saurian?
I couldn't find this... do I need to make a ride check if my horse attacks and I do too? Ride check (1d20+7=15)

Thane snarls at the creature "Foul beast, you-WILL-FALL!!!" (Attack w/ Bastard Sword (Power Attack 2) (1d20+7=10)). Thane swings mightily at the scaled monstrosity and... misses.

While Thane is being spectacularly uneffective, his mount lashes out with its hooves (Horse; 2 Hooves attacl (1d20+4=8, 1d20+4=11))and teeth (Horse, bite attack (1d20-1=14)). It too seems to be unable to connect as the saurian ducks and dodges.

OOC, remember that my horse has studded leather barding for an AC of 17).
 

Belok Half-Giant Rogue/Psychic Warrior

"This beast is more than meets the eye." He thinks hard, what do I know about fighting such a beast?

OOC: Knowledge local 9 http://invisiblecastle.com/find.py?id=40250

Belok stays on the creatures flank and tries once more to get in a sneak attack.

OOC: Belok rolls 1d20+10, getting [11,10] = (21)
Attack Attack (1d20+10=21)

Belok rolls 2d8+1d6+9, getting [7,7,6,9] = (29)
Damage assuming a hit.

Damage assuming a hit (2d8+1d6+9=29)

Feeling his blade bite home he exults, "Let's see how fast you can heal from that you overgrown gecko."
 


Delmar

Just to clarify since it would seem that Thane and Belok held position and didn't move during their turn (5 foot or otherwise), Delmar will rotate opposite Thane and holler something like, "Counterclockwise! Rotate the flank!"

Of course the thing is probably already dead before D acts.
 

Liliana Fighter/Warmage

Upon seeing her new allies do battle I am reminded of my years of training. It seems we all work well together and can definitely hold our own. Aww the thrill of battle is exhilarating and I can not get enough of it.

Screaming to be heard over the din of battle, "Be careful Thane and not stare at its ass overly much otherwise it might get annoyed and bite yours off!!" I feel good; I have not felt this much companionship in a long time, the coming battle will be great and enjoyable.
 

repost of initiative order for reference:
Sher Farhid +5 (22)
Thane +1 (18)
Belok +1 (17)
Lilliana +5 (14)
The Saurian Beast: +4 (13)
Delmar +0 (10)
Phelen +2 (3)


Sher takes a carefully aimed shot in between breaths as he considers the possibilities of the tactical battle. The shot unfortunately misses.

Thane hacks away wildly at the beast and even guides his now bucking horse over to attack it, but the snapping lizardoid dodges and twists away, unharmed.

Belok, seizes the opening, though and drives his glaive deep into the the creatures hindquarters. It squeals in more obvious pain again, this time craning it's awful head around to face the half-giant. It lunges for Belok suddenly, but is caught suddenly full in the face by Lilliana's scorching beam of silvery light.

The blast of eldritch light rips a perfectly circular hole through the middle of the creatures head and out the other side. The saurian beast slumps to the ground.

For a full 10 seconds there is silence. Delmar prods the thing with his spear. Nothing. It's dead.


OOC: (Phelen will not need to use his power points up).
 

Belok Half-Giant Rogue/Psychic Warrior

Belok begins to clean the blood from his Glaive and looks to Liliana "Nice shot lady, and well timed. I expect that beast was about to exact revenge for the poke with a sharp stick I had just given it." Then looking around at his companions. "I must say you all came together rather well. Had we not worked so well together I suspect we'd be more than a bit singed. Is anyone badly hurt?"
 
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Thus Endeth Chapter III, in the Perilous adventure. You get experience points and we will go on to Chapter IV!

Please excuse my experience point system, as I am trying to adapt to the medium of the PBP game. My philisophy is I like to give the same amount of experience to every party member so there are no favorites, and to award at regular intervals. Usually at session's end in my RL game. Since we have to deal with no set session limit I have divided things up into 'chapters' that are probably kind of arbitrary but make sense to me. And also since I cannot expect everyone to spend 2 weeks running combat after combat, I am awarding a standard 'freeform award' for roleplaying scenes where skills are used and plans made and roleplaying accomplished. This standard award is 75 x (avg party level)

Okay, so on to the points:
Encounter 1: Meeting at the Weaver's Guild
Free Form Award: 75* (average party level). (You are all lvl 5): 375

Encounter 2: The Sea Flower Tavern
Free Form Award: 75* (average party level). (You are all lvl 5): 375

Encounter 3: The Prismatic Spray OR Desert Encounter (for Sher Farhid)
Free Form Award: 75* (average party level). (You are all lvl 5): 375

Encounter 4: The Zezir attack
CR 6 encounter:
(Awd for about a CR 6 party. You are 5th, but have 6 people): 1800 (/6=300 xp each).

Total award is 1425.


UPDATE: The freeform awards are individual rewards that everyone gets. The monster award should be divided equally (300 xp each). Total award, therefore is 1425.
 
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CHAPTER IV: Shabu's Tower

A few minutes later, you are gathered, with your mounts and wagon, atthe base of Shabu's tower, which appears to be deserted. The wooden mannequin (which was no help during the battle- it just cowered off to one side somewhere) seems excited to be in this area. It makes a big show of leading your group down the winding road to the tower, complete with puppetlike flurishes everytime you have to make a turn somewhere.

When it gets to the tower, it walks directly up to the tower and bows and attempts to open the door. The door doesn't open.

Okay, so from this distance you can tell the tower is made of stone, about 60' square at the base, and probably 6-8 stories tall (depending on how high the ceilings are). It's about 100' tall. It starts narrowing as it gets closer to the top, so that the top of the tower is probably only 30' square, but it is hard to say from your perspective.

All of you note that the lowest windows are narrow arched portals that begin at the 30' mark or so, and are fitted with shutters. The shutters seem to be open right now. There are three rows of them going up,spaced evenly out along the length of the tower.

The top floor of the tower is crenellated and battlemented, and there is a minaret-style dome at the very top. A sort of peaked dome, that seems to be plated with burnished brass. At the very top, you can see an indigo pennant flying, but it's too far to see what the pennat says.

Delmar notes gargoyles encrusting the tower underneath the battlements. Not the animated bite your face off kind of gargoyles.. well, not obviously. They are very high up as well.

The mannequin is still tugging at the door handle. Atthis point it has both hands on the handle and both feet on the wall and is pulling at it to no avail.
 

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