The Phoenix Kingdom

The_Universe

First Post
The Phoenix Kingdom has grown, over the past 8 months, to encompass much of the island of Prydein. It is a fledgling nation created from the ashes of a land seemingly abandoned by its King. Though little blood has yet been spilled uniting it under the rule of the aloof but beautiful Queen Rhynn, the time will come when it's right to exist will be tested with blood and fire.

But what is the Phoenix Kingdom? What can its rulers call their own?

We shall see...
 

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The_Universe

First Post
The Southeastern Coast

The Southeastern Coast of Prydein has long been a haven for travellers, a hub of the bustling trade of the Great Ring. Two great ports once stood along the red cliffs of Prydein - Oceanus and Crisoth. Connected by the ancient Port Road built by Oceanus's long-gone Elven dynasty (The High Alder House of Greyclaw), no trade now passes between these two cities.

Set back from the coast are the Southern Hills, also known as the Orcmoors, beneath which lies the Dwarven province of Khaz Modan. Once a great kingdom, it has fluorished as a part of the Falcon Kingdom, and was only brought under the reign of Queen Rhynn by dire necessity. Draconids from unknown lands have attacked, but the dwarves, even in peace, were ever-ready. Above the dwarves' subterranean halls, the cursed Black Orcs (criminals from other orcish lands) have been banished to the barren southern hills. For centuries they have remained there as a throwback to some of their people's most primitive ways, a scar on the nearly unblemished honor of the modern People of Gorak.

Further east, the Alder's Forest stands as an ancient, emerald treasure - a monument to the old ways of the Alder (both True- and High-). A deciduous forest that has been tamed by uncounted millenia of elven civilization, any secrets it has left are well hidden, and dark indeed. This forest was the home of the Woodshadow, and some whisper that it was here that he raised his only living daughter, practically in the shadow of a county that could have been his, mere miles from the palace of his traitorous father's birth.

Oceanus
Population 85,673 (% non-adults unknown).
Racial Breakdown: Draconid 90% Human 1%, Orc 1%, Half-Orc 1%, Smallfolk 1%, High Alder 1%, Dwarf 1%, True Alder 3%, Mid Elf 1%.
Resource Limit: 100,000 GP
Government: Unknown
Notable NPC's: Ahriana Blackadder
Full time Guardsmen: 10,000
Potential Militia: 70,000

Hyrwl/New Oceanus
Population 211,954 (20% non-adults).
Racial Breakdown: Human 25%, Orc 10%, Half-Orc 4%, Smallfolk 2%, High Alder 20%, Dwarf 1%, True Alder 17%, Mid Elf 21%.
Resource Limit: 100,000 GP
Government: Monarchy
Notable NPC's: Queen Jaine Rhynn, Arthur Cawys, Duke Greyclaw, Joshua Preston, Garren Dorn, etc.
Full time Guardsmen: 2200
Potential Militia: 11,000

Crisoth
Population 27,593 (17% non-adults).
Racial Breakdown: Human 41%, Orc 2%, Half-Orc 3%, Smallfolk 23%, High Alder 16%, Dwarf 5%, True Alder 3%, Mid Elf 7%.
Resource Limit: 40,000 GP
Government: Merchant's Council
Notable NPC's: Councilman Stephen Calvers, Riddick "Dimples" Washbottom
Full time Guardsmen: 276
Potential Militia: 1850

Ribbul
Population 2,461 (10% non-adults).
Racial Breakdown: Human 1%, Orc 5%, Half-Orc 2%, Smallfolk .5%, High Alder .5%, Dwarf 90%, True Alder .5%, Mid Elf .5%.
Resource Limit: 15,000 GP
Government: Warden (Dwarven Tradepost)
Notable NPC's: Warden Killian Blackshield
Full time Guardsmen: 25
Potential Militia: 250

Dwarfsport
Population 12,172 (16% non-adults).
Racial Breakdown: Human 3%, Orc 3%, Half-Orc 3%, Smallfolk 3%, High Alder 1%, Dwarf 85%, True Alder 1%, Mid Elf 1%.
Resource Limit: 15,000 GP
Government: Council of Elders
Notable NPC's: Baron Forigar Bloodaxe
Full time Guardsmen: 121
Potential Militia: 6,000
 

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