FrogReaver
The most respectful and polite poster ever
So there have been a couple of recent threads about some new D&D Beyond Stats. This thread is meant to talk about what the major issues relating to their data. So to kick it off I'm going to start a list.
1. Multiclassing - There is never an explanation for how multiclassing is handled in the data and even if there were, any single method is going to inevitably skew the data in some direction. For example does a cleric 1/fighter 1 count as a cleric or a fighter or both or neither?
2. Subclasses - Classes that have a subclass at level 1 will be overrepresented compared with classes that get a subclass at level 3. (At least for datasets that include levels 1 and 2)
3. Product Costs - Any free content will skew results toward what is free.
4. Made vs Played - It's impossible to distinguish the purpose a user has for creating any given character.
Those are the 4 big issues I can think of. Any other issues anyone else can think of?
So to put this in perspective, clerics are one of the most multiclassed classes, they get a subclass at level 1 and they are included even in the most basic free content. Ultimately in relation to D&D Beyond Data that's being released, Clerics have a lot of positive data skewing.
Now consider the case for Circle of the Shepherd Druid. Druids are rarely multiclassed, the subclass in question isn't available till level 2. The subclass option also is behind additional costs. The Circle of the Shepherd druid is a character class that has a lot of negative data skewing.
The point is that the data D&D Beyond provides isn't going to be a very accurate representation of reality when it comes to playing D&D.
1. Multiclassing - There is never an explanation for how multiclassing is handled in the data and even if there were, any single method is going to inevitably skew the data in some direction. For example does a cleric 1/fighter 1 count as a cleric or a fighter or both or neither?
2. Subclasses - Classes that have a subclass at level 1 will be overrepresented compared with classes that get a subclass at level 3. (At least for datasets that include levels 1 and 2)
3. Product Costs - Any free content will skew results toward what is free.
4. Made vs Played - It's impossible to distinguish the purpose a user has for creating any given character.
Those are the 4 big issues I can think of. Any other issues anyone else can think of?
So to put this in perspective, clerics are one of the most multiclassed classes, they get a subclass at level 1 and they are included even in the most basic free content. Ultimately in relation to D&D Beyond Data that's being released, Clerics have a lot of positive data skewing.
Now consider the case for Circle of the Shepherd Druid. Druids are rarely multiclassed, the subclass in question isn't available till level 2. The subclass option also is behind additional costs. The Circle of the Shepherd druid is a character class that has a lot of negative data skewing.
The point is that the data D&D Beyond provides isn't going to be a very accurate representation of reality when it comes to playing D&D.