Echolocation
Explorer
Hey Everyone,
My party is well and truly deep into Book 7 of the Adventure Path, and we are having a blast. Initially, I had hoped my party would not be too invested in the exact planes identified by the Obscurati. However, a few players wanted access to a list. Firstly, my question: is this a good idea? I am worried my players will get bogged down in the specifics, as there are many planes the Obscurati have access to. On one hand, I don't want to coerce my players into making verdicts on proposals when they feel like they want more access to information. On the other hand, I worry that providing this information will take away from the enjoyment of the game, as I could easily see them spending hours drudging through the list.
And now for a list. Arkwright has previously provided a stellar (in many senses of the word) list of planes accessible to the Obscurati:
www.enworld.org
However, the use of gyre planes made it undesirable for my purposes. Firstly, for the technical reasons RW pointed out about the Ob being unaware of the gyre; and secondly, because I did not want to spoil the gyre planes before adventure 12. So, I made up my own list of planes inspired by information from books #7, #10, and #13:
I filled in a few gaps and add a couple of new planes. Some gaps include adding Av to the colossus congress proposal (I assumed this was required to use the pseudo-rites to rulership) and making up some planes for the arboretum and colossus proposals. Also, I changed the MAP proposal to closely reflect Nic's first attempt at the Ancient's seal. Lastly, I have used a different name for the ghost moon. In my game, Nic will rename the plane once Dame Constance Baden is murdered in a public display of mourning and respect.
I think the list is comprehensive, but of course, if anyone spots any mistakes, please let me know.
My party is well and truly deep into Book 7 of the Adventure Path, and we are having a blast. Initially, I had hoped my party would not be too invested in the exact planes identified by the Obscurati. However, a few players wanted access to a list. Firstly, my question: is this a good idea? I am worried my players will get bogged down in the specifics, as there are many planes the Obscurati have access to. On one hand, I don't want to coerce my players into making verdicts on proposals when they feel like they want more access to information. On the other hand, I worry that providing this information will take away from the enjoyment of the game, as I could easily see them spending hours drudging through the list.
And now for a list. Arkwright has previously provided a stellar (in many senses of the word) list of planes accessible to the Obscurati:

ZEITGEIST - A debate given form: new statted-plane handouts for Schism
Reading through Schism, I immediately had a problem with the Convocation debate, one posters have had previously. No firm planes are discussed, merely 'plane with an aspect of cyclicality' or 'lawful elemental planes'. I decided to be ambitious with my own version; every faction would be able to...

However, the use of gyre planes made it undesirable for my purposes. Firstly, for the technical reasons RW pointed out about the Ob being unaware of the gyre; and secondly, because I did not want to spoil the gyre planes before adventure 12. So, I made up my own list of planes inspired by information from books #7, #10, and #13:
I filled in a few gaps and add a couple of new planes. Some gaps include adding Av to the colossus congress proposal (I assumed this was required to use the pseudo-rites to rulership) and making up some planes for the arboretum and colossus proposals. Also, I changed the MAP proposal to closely reflect Nic's first attempt at the Ancient's seal. Lastly, I have used a different name for the ghost moon. In my game, Nic will rename the plane once Dame Constance Baden is murdered in a public display of mourning and respect.
I think the list is comprehensive, but of course, if anyone spots any mistakes, please let me know.