The fighter seems to be one of the major gripes people have with the playtest, and I have to agree. I understand the need for a simple playstyle to appeal to new players, but that playstyle should be the exception and not the norm.
Most 5E players won't be new players, they'll be players that are at least somewhat familiar with D&D. I'd also think that if new players had made the decision to try and learn D&D in the first place, they'd put in a bit more effort than just learning how to hit stuff, which seems to be the only option for the playtest fighter.
After all the blog posts on how awesome the fighter was going to be, I can't help but feel incredibly let down. I know that they're going to offer more options later on in feats, but I'd like some fun abilities tied into the class itself that I don't have to go out of my way to get.
Most 5E players won't be new players, they'll be players that are at least somewhat familiar with D&D. I'd also think that if new players had made the decision to try and learn D&D in the first place, they'd put in a bit more effort than just learning how to hit stuff, which seems to be the only option for the playtest fighter.
After all the blog posts on how awesome the fighter was going to be, I can't help but feel incredibly let down. I know that they're going to offer more options later on in feats, but I'd like some fun abilities tied into the class itself that I don't have to go out of my way to get.