Tonguez
A suffusion of yellow
The Poltroon is basd primarily on Pratchetts 'Rincewind the Wizzard' (as well as Shaggy and Scoobydoo) with a concept of being the coward-hero who hates adventure but is always getting cught up in 'stuff' and only survives on their incredible luck and knack for avoiding damage.
It needs LOTS of work so comments welcome
Poltroon
Alignment Any non-Lawful
HD 6
Good saves Reflex & Will
Level Abilities
1 Baffle, Improved Speed +10, Troubled
2 Trap Sense, Mobility
3 Evasion, Diversion
4 Uncanny Dodge, Baffle + 4
5 Improved Speed +20
6 Matyr for Luck +2
7 Improved Evasion, Baffle +6
8 Matyr for Luck +3
9 Improved Uncanny Dodge
10 Matyr for Luck +4, Abundant Step
Troubled: Poltroons are cursed to attract trouble no matter how hard them try to avoid it. Random monsters are attarcted to the Poltroon, and the Poltroon is always targeted first by any hostile opponent.
Baffle: The Poltroon gains a +2 bonus to escape artist checks made to escape Grapple attempts
Diversion: The Poltroon can divert the attention of an opponent denying them the chance to act for one round. The opponent gets a Will save DC 13. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect
Matyr for Luck: If the Poltroon takes damage from any source (including accidental damage but not 'self' inflicted) they gain a + 2 Luck bonus to AC, Saves and Skill use in the following round
It needs LOTS of work so comments welcome
Poltroon
Alignment Any non-Lawful
HD 6
Good saves Reflex & Will
Level Abilities
1 Baffle, Improved Speed +10, Troubled
2 Trap Sense, Mobility
3 Evasion, Diversion
4 Uncanny Dodge, Baffle + 4
5 Improved Speed +20
6 Matyr for Luck +2
7 Improved Evasion, Baffle +6
8 Matyr for Luck +3
9 Improved Uncanny Dodge
10 Matyr for Luck +4, Abundant Step
Troubled: Poltroons are cursed to attract trouble no matter how hard them try to avoid it. Random monsters are attarcted to the Poltroon, and the Poltroon is always targeted first by any hostile opponent.
Baffle: The Poltroon gains a +2 bonus to escape artist checks made to escape Grapple attempts
Diversion: The Poltroon can divert the attention of an opponent denying them the chance to act for one round. The opponent gets a Will save DC 13. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect
Matyr for Luck: If the Poltroon takes damage from any source (including accidental damage but not 'self' inflicted) they gain a + 2 Luck bonus to AC, Saves and Skill use in the following round
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