Mouseferatu
Hero
Am I the only one starting to think that illusionists are growing less and less effective with each successive iteration?
When they began, they were a separate core class, with their own spell list. Now, much as I loved that, I understand why the move was made to specialist wizards of all stripes. I miss the old guy, but I can live without him.
But let's look at illusions as they stand now. IIRC, they're rather easier to save against now than they used to be. (I think actual interaction, as opposed to close study, was required before you'd be allowed to disbelieve in older editions.) What really makes me think, though, is Spellcraft. I can't believe this didn't occur to me until a friend pointed it out recently, but if a halfway decent caster is watching an illusionist, he's going to disbelieve every time. Why? Because a Spellcraft check allows you to identify the spell being cast--so the observers are going to know the illusionist is casting, well, an illusion. No other type of spell can be so effectively ruined by a simple skill check. Sure, wise illusionists are going to try to cast from concealment, but this isn't always possible, and frankly, it shouldn't be necessary. I've actually been tempted to houserule that illusion spells are harder to ID than others because the somatic components are designed to mimic other spells, but that seems a bit clunky to me.
I dunno. I don't have an actual conclusive point to this, except to say that I'd really like to see something done to make the illusionist a bit more viable for actual use. Any of you who have direct experience with them, please, by all means, share. Tell me how you got around these issues, or if they simply didn't prove to be issues at all.
(For the record, I want to point out that I'm not looking at making them "the kewlest thing evar." I like the fact that illusionists have to be creative, and don't have a lot of means of directly damaging a foe. I just wish they stood up in effectiveness to the other specialists, and I just don't see how they can.)
And hey, if anyone's recreated the actual 1st edition separate illusionist class for 3E, feel free to link to that, too. I'd love to have it.
When they began, they were a separate core class, with their own spell list. Now, much as I loved that, I understand why the move was made to specialist wizards of all stripes. I miss the old guy, but I can live without him.
But let's look at illusions as they stand now. IIRC, they're rather easier to save against now than they used to be. (I think actual interaction, as opposed to close study, was required before you'd be allowed to disbelieve in older editions.) What really makes me think, though, is Spellcraft. I can't believe this didn't occur to me until a friend pointed it out recently, but if a halfway decent caster is watching an illusionist, he's going to disbelieve every time. Why? Because a Spellcraft check allows you to identify the spell being cast--so the observers are going to know the illusionist is casting, well, an illusion. No other type of spell can be so effectively ruined by a simple skill check. Sure, wise illusionists are going to try to cast from concealment, but this isn't always possible, and frankly, it shouldn't be necessary. I've actually been tempted to houserule that illusion spells are harder to ID than others because the somatic components are designed to mimic other spells, but that seems a bit clunky to me.
I dunno. I don't have an actual conclusive point to this, except to say that I'd really like to see something done to make the illusionist a bit more viable for actual use. Any of you who have direct experience with them, please, by all means, share. Tell me how you got around these issues, or if they simply didn't prove to be issues at all.
(For the record, I want to point out that I'm not looking at making them "the kewlest thing evar." I like the fact that illusionists have to be creative, and don't have a lot of means of directly damaging a foe. I just wish they stood up in effectiveness to the other specialists, and I just don't see how they can.)
And hey, if anyone's recreated the actual 1st edition separate illusionist class for 3E, feel free to link to that, too. I'd love to have it.

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