The Portal (Always Recruiting)

Freestar

Freestar
Wolf
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)

Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Companion abilities: Share Spells, Link

Tricks: Come when called, sit and stay, hunt, attack, guard, track, intimidate.
 

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Astor (formerly Michael McRae)
Half-Elf Bard 1, NG

STR 12 (+1)
DEX 14 (+2)
CON 11 (+0)
INT 14 (+2)
WIS 8 (-1)
CHA 14 (+2)


Combat Stats:
Base Attack Bonus: +0
Melee: +1 [+0 BAB, +1 STR]
Ranged: +2 [+0 BAB, +2 DEX]
Hit Points: 6 [6 (levels)]
Armor Class: 15 [10 + 2 (DEX) + 3 (Studded leather armour)]
Initiative: +2 [+2 DEX]
Movement Rate: 30 feet

Attacks per round:
Rapier (+1 to hit, 1d6+1 dmg, Crit 18-20/x2)
Shortbow (+2 to hit, 1d6 dmg, Crit 20/x3, Rng 60')
Dagger (+1 to hit (melee) +2 to hit (thrown), 1d4+1 dmg, Crit 20/x2)

Armor:
Studded leather (+3 AC, -1 skill checks, +5 Max Dex, 15% arcane spell failure)


Saving Throws:
Fort: +0 [+0 base, +0 CON]
Ref: +4 [+2 base, +2 DEX]
Will: +1 [+2 base, -1 WIS]


Feats:
Negotiator (1st level feat)


Skills:
Bluff +6 (4 ranks, +2 CHA)
Decipher Script +6 (4 ranks, +2 CHA)
Diplomacy +10 (4 ranks, +2 CHA, +2 racial, +2 Negotiator)
Gather Information +8 (4 ranks, +2 CHA, +2 racial)
Listen +3 (4 ranks, -1 WIS)
Perform (stringed instrument) +8 (4 ranks, +2 CHA, +2 masterwork lute)
Sense Motive +5 (4 ranks, -1 WIS, +2 Negotiator)
Use Magic Device +6 (4 ranks, +2 CHA)


Languages:
Common, Elven, Giant, Orc.


Special Abilities:
Half-elf racial abilities:
Low-light vision.
Immune to sleep based magical effects.
+2 racial bonus to saves vs. Enchanment spells and effects.
+2 racial bonus to Diplomacy and Gather Information skill checks.
+1 racial bonus to Listen, Search and Spot skill checks.
Elven Blood.
Favored Class: Any.
Bard class abilities:
Bardic music (countersong, fascinate, inspire courage +1).
Bardic knowledge +3.


Spells:
Spells per day: 2
DCs: 12
Level 0: Light, Mage Hand, Prestidigitation, Summon Instrument.


Equipment:
Backpack:
- Masterwork lute
- Spellbook
- 50' Silk Rope
- Grappling Hook
- 11 gp
Wearing / Carrying:
- Explorer's Outfit
- Studded leather armour
- Rapier
- Dagger
- Shortbow
- 20 arrows

Total Weight Carried: 42 lb
Load: Light


Current XP:
Current: 0
Next Level: 1,000
 

New Register

Hope there is still room for me, if you don't mind me joining in.
I'll post my character at sunday as I do not have access to my books until then (Army thing...).
 

I found this far more interesting when I thought that folks were going to be travelling to another world and staying as themselves (ie- we would all be Humans, and working our best traits.) Then I realized that was not the case.

Then I realized that there was nothing stopping ME from doing that though. So if there's still room, Endovior, then I would like to make Leonard Payne, the Chaotic Good Human Fighter from the frozen northlands of Canada.

That being said. You have just given me an idea for a d20 Modern campaign. If this is full, look forward to a post on that.

Character Sheet:
[sblock]
Code:
Leonard Payne

Human Male
Fighter 1
Chaotic Good

Strength 	15	( + 2)
Dexterity 	13	( + 1)
Constitution 	13	( + 1)
Intelligence 	10	( + 0)
Wisdom 		12	( + 1)
Charisma 	9	(-1)
	
Size: 		Medium
Height: 	5' 11"
Weight: 	280 lb
Eyes: 		Hazel
Hair: 		Black
Skin: 		Light

Total Hit Points: 11
Speed: 20 feet

Armor Class: 16 = 10 + 5 [breastplate] + 1 [dexterity]
      Touch AC: 11
      Flat-footed: 15

Initiative modifier:	+ 1	= + 1 [dexterity]
Fear check:		+ 1	= + 1 [wisdom]
Horror check:		+ 1	= + 1 [wisdom]
Madness check:		+ 1	= + 1 [wisdom]
Fortitude save:		+ 3	= 2 [base] + 1 [constitution]
Reflex save:		+ 1	= 0 [base] + 1 [dexterity]
Will save:		+ 1	= 0 [base] + 1 [wisdom]
Attack (handheld):	+ 3	= 1 [base] + 2 [strength]
Attack (missile):	+ 2	= 1 [base] + 1 [dexterity]
Grapple check:		+ 7	= 1 [base] + 2 [strength] + 4 [improved grapple]

Light load:	66 lb. or less
Medium load:	67-133 lb.
Heavy load:	134-200 lb.
Lift over head:	200 lb.
Lift off ground:400 lb.
Push or drag:	1000 lb.

Languages:	Common

Halberd [1d10, crit x3, 12 lb., two-handed, piercing or slashing]

Breast plate [medium; + 5 AC; max dex + 3; check penalty -4; 30 lb.]

Feats:
      Dodge	
      Improved Unarmed Strike	
      Improved Grapple	

Skill Name	Key	Skill	Ability	Ranks	Misc.
		Ability	Mod	Mod		Mod

Appraise 	Int 	0 = 	+ 0		
Balance 	Dex* 	1 = 	+ 1		
Bluff 		Cha 	-1 = 	-1		
Climb 		Str* 	4 = 	+ 2	+ 2 	
Concentration 	Con 	1 = 	+ 1		
Craft (Weapon) 	Int 	2 = 	+ 0	+ 2 	
Diplomacy 	Cha 	-1 = 	-1		
Disguise 	Cha 	-1 = 	-1		
Escape Artist 	Dex* 	1 = 	+ 1		
Forgery 	Int 	0 = 	+ 0		
Gather Info 	Cha 	-1 = 	-1		
Heal 		Wis 	1 = 	+ 1		
Hide 		Dex* 	1 = 	+ 1		
Intimidate 	Cha 	3 = 	-1	+ 4 	
Jump 		Str* 	-2 = 	+ 2	+ 2 	-6 [speed 20]
Listen 		Wis 	1 = 	+ 1		
Move Silently 	Dex* 	1 = 	+ 1		
Perform 	Cha 	-1 = 	-1		
Ride 		Dex 	1 = 	+ 1		
Search 		Int 	0 = 	+ 0		
Sense Motive 	Wis 	1 =	+ 1		
Spot 		Wis 	1 = 	+ 1		
Survival 	Wis 	1 = 	+ 1
Swim 		Str** 	4 = 	+ 2	+ 2 	
Use Rope 	Dex 	1 = 	+ 1
		
* = check penalty for wearing armor
	
Leonard Payne's Equipment:

      42 lb     Weapons / Armor / Shield (from above)
      2 lb      Backpack
      5 lb      Bedroll
      3 lb      Blanket, winter
                Bottle
      2 lb      Flask
                Flint and steel
      1 lb      Mug
      10 lb     Pot
      20 lb     Tent
      _____
      85 lb	Total
[/sblock]
 
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That's a key part if it. You have the OPTION to change. But be wary of the reprecussions. You're going out to save humanity, but if you don't even like your race enough to remain a part of it, your motives WILL be questioned.

Oh, and the 'this is actually you' bit IS still important... Antimagic Field, anyone? :]

*Evil DM Laughter*

In any event, the greater part of my roleplaying experience has been in running PbP games, with multiple parties running around different threads in the same world at different posting speeds. Even if I had to run 4 different parties, it wouldn't be anything I haven't seen before. This game won't ever be full. 'Full' is for those running an advanture, not those running a world. On the other hand, if we get to 25 players, I'll recruit an Adversary to assist. And if we get as far as 50, I'll request a subforum. Keep track of this, if you like, it just might happen.
 

Hell the way I think of Jason changin into a dwarf was that he didn't expect to change races when he went over, but he definitly enjoyed the twisting of his flesh and changing of his body to that which he now feels natural...hell I'm now thinking he had some type of physical disability and the transition to this world changed him into what he is now...and he has NO intention of ever going back to bein human with all its frailties....
 

ferretguy said:
Hell the way I think of Jason changin into a dwarf was that he didn't expect to change races when he went over, but he definitly enjoyed the twisting of his flesh and changing of his body to that which he now feels natural...hell I'm now thinking he had some type of physical disability and the transition to this world changed him into what he is now...and he has NO intention of ever going back to bein human with all its frailties....
I think the concept is that You. Ferritguy. are chosen to take this journey. That's how I see it. Grimm is my alterego and the truest reflection of who I am in the real world given shape in the other one.
 

I'd like to join, but I wouldn't be able to post a character until next week (going out of town).

You're not looking for character histories, are you? I could write a history, but I might as well send you a link to my bio on my webpage instead. ;)

Is the graphic interface inforcing alignment restrictions (there being no alignment in the real world)? :D
 
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Tyreus
Class: Barbarian 1
Race: Human
Alignment: Neutral
Deity:
Age: 16
Gender: Male
Height: 6’3”
Weight: 190
Eyes: Blue
Hair: Blond
Skin: Tan


Ability Scores:
Str: 16
Dex: 12
Con: 12
Int: 10
Wis: 8
Cha: 13

HP: 13 (1d12+1)
AC: 15 (+1 Dex, +4 armor)
Init: +1 (+1 dex)
BAB: +1
Saves: Fort: +2 Ref: +1 Will: -1
Move: 40 ft


Attacks:
Great sword +4 2d6+4 19-20x2
-Sunder +8 2d6+4
Shortbow +2 1d6 x3


Rage:
Str: 20
Con: 16
HP: 15 (1d12+2)
AC: 13 (+1 Dex, +4 armor)
Saves: Fort: +2 Ref: +1 Will: +1
Attacks:
Great sword +6 2d6+7 19-20x2
-Sunder +10 2d6+7


Feats:
Power attack
Improved sunder


Skills: (Ability + Ranks + Misc)
Intimidate +6 (+2 Cha, 4 ranks)
Listen +4 (+0 Wis, 4 rank)
Survival +4 (+0 Wis, 4 rank)
Languages:
Common


Equipment:
Great sword
Short sword
Shortbow
Quiver
-20 arrows
Chain shirt
Waterskin
Belt pouch
- 9 sp
Sack
-Bedroll
-Flint and steel
-Iron pot
-Trail rations x4
-Soap
-Sunrod


Physical Description:
Short blond hair, lightly tanned skin, and blue eyes. Tall with a large frame, fit and athletic looking.
 
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Character up, sorry it took so long but I couldn't decide what I would want to be. I ended up taking a character test to help me out. After searching the interface for 'gestalt', 'paragon', and 'divine rank' I decided to go with a gish build. ;)

Would you allow me to enter the Warlock base class from Complete arcane for my next levels?
 

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