The Portal-Worlds in Queen of the DemonWeb Pits

Kid Charlemagne

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Has any here ever detailed out any of these? I've always found them to be fascinating (especially the Kingdom of Caer Sidi - neutral evil elves with classic fey aversion to iron, yay!). The Nightworld of Vlad Tolenkov is also a neat idea, as is Maldev, the Dwarven kingdom under siege.

I'd like to hear any stories of how you used them, or expanded upon them; or for that matter any ideas on how they could be adopted to 3e and used in a campaign...
 

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I have to admit, when I last ran Q1 (about 15 years ago), I encouraged my players to skip all of the portals (mostly out of my laziness in not developing the worlds beyond). I agree that they are pretty cool, though--I think you could even run a whole campaign in that corridor (heck, just ditch Lolth and the spider ship) that would be a lot of fun.

So, I'm looking forward to other replies as well!
LB
 

Well, I've always been fascinated by the portal-worlds, too. I always felt that was one of the most creative, and creativity-enabling, sections of any module I've read. Unfortunately, I never had the chance to run the module, so I never detailed any of the worlds. But hey, I figure at least I can offer my support! :)
 

What happened to the Caer Sidi elves if they came into contact with iron?

I read the demonwelb pits modules a looong time ago, but the details are very sketchy.
 
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Cheiromancer said:
What happened to the Caer Sidi elves if they came into contact with iron?

They took damage from direct contact with iron or steel, and disliked handling silver. All their armor and weapons were made of bronze or copper alloys with the strength of steel...
 

I have always loved those portal worlds. Tried to save that Dwarven kingdom more than once. The elven kingdom was very interesting, and we gamed in it briefly. In 3e terms, I might be inclined to make magical iron weapons affect them as bane weapons in addition to whatever other powers they might have, and either add some damage to non-magical ones, widen the crit range, or both.
 

So, Kid C, are you thinking that a group of naer'-do-wells who dimensionally fold haphazardly around the universe might accidentally find themselves thrown into that corridor o' portals, or was this a more rhetorical topic? :D
 

Greetings!

The Portal-Worlds of The Demonweb
____________________________________________________



The Kingdom of Caer Sidi

Duke Aelfric:

Classes: Aristocrat 2/Fighter 6/Wizard 12
HP: 144
Skill Points: 172

STR: 23
DEX: 23
CON: 16
INT: 18
WIS: 14
CHA: 18

Equipment:

+4 Mithril chain shirt
Torc of Mage Armor
+4 Large Mithril Shield
Ring of Regeneration
Longsword, +3, Frostblade
Wand of Magic Missiles, 88 charges
Cloak of Elvenkind
Boots of Elvenkind
Wand of Fire, 58 charges
Potion of Cure Critical Wounds, (4)
Potion of Invisibility, (2)
Potion of Haste, (2)

Alignment: Neutral Evil
Move: 30’ ft.

Meriven

Classes: Aristocrat 2/Wizard 6/Rogue 12
HP: 116
Skill Points: 209

STR: 15
DEX: 23
CON: 14
INT: 16
WIS: 14
CHA: 23

Equipment:

+4 Mithril Chain Shirt. (Speed, Silence, Shadow)
Ring of Invisibility
Ring of Mind Shielding
Cloak of Elvenkind
Boots of Elvenkind
Gauntlets of Swimming & Climbing
+3 Shortsword
+2 Dagger
Dust of Appearance, (4 doses)
Potion of Cure Critical Wounds, (4)
Potion of Spider Climbing, (2)
Potion of Haste, (2)

Alignment: Neutral Evil
Move: 30’ ft.

80 Elven Knights;
Aristocrat 2/Fighter 6

The dark forest is swallowed in mist, and strange sounds can be heard from the depths. Shadows seem to form and move on their own. The malevolent sky leeches out all hope, as cold winds blow through the branches. There, a gorgeous white Unicorn gallops through the meadow, vanishing in the shadows. To the East, a shimmering stream rushes along.

The great castle gleams in the twilight, with beautiful windows of crystal staring into the light. The gates are tall, and strong, as the towers, bristling with armament, guard the approaches. The narrow road winds up the hillside to the great fortress. Forlorn trees line the sides, and there, at a ford by the stream, lies several humans, recently crucified.

In the distance, long lines of Dwarven slaves march from looming mountains, toiloing away under the stern gaze of their Elven masters. Upon a nearby hillside, more slaves, dwarves, kobolds, and others, are working on raising a series of great fortifications, overlooking a dark, shimmering lake. Overhead, flocks of ravens flit about, from the tall trees.

Patrols of heavily armoured elven knights ride about, protecting the frontier. From some dell or meadow, the sounds of bagpipes playing mournfully echo across the valley.

These are some notes that I have made in integrating the Queen of the Demonweb module into my campaign.

Semper Fidelis,

SHARK
 

Lazybones said:
So, Kid C, are you thinking that a group of naer'-do-wells who dimensionally fold haphazardly around the universe might accidentally find themselves thrown into that corridor o' portals, or was this a more rhetorical topic? :D

Shhhhhhh! They might hear you!

The Dimensional Folding spell doesn't allow people to become lost in terms of location, so I wouldn't precisely do that, but otherwise, who knows?

BTW, nice post SHARK. Excellent stuff.
 

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