Dr. Strangemonkey
First Post
Reynard said:I was reading through Worlds and Monsters and one of the things that struck me was the oft repeated design intent of making the game "more fantastic". One section speaks specifically of throwing out historical/mythological earth inspired elements in favor of purely designed ones, suggesting that the "Earth well had run dry". And on the surface, I kind of agree -- or, at least, I tend to think that big cool ideas are often big and cool.
It's worth pointing out that WotC is explicitly trying to get closer to Earth mythology. The Feywild, for instance, is there specifically because they thought prior editions couldn't do Celtic Fae or Grimm's Fairy Tales style horror well.
It's really only direct historical or cultural analogues they are trying to avoid. And even there:
The explicit example was that they were cool with a Reptilian civilization with an Egyptian theme.
What they were not cool with a nation called Aejypt that's just like Egypt except the mummies are alive! Some of them! the one's of Pharoahs!
Which is fair since most mythologies try to avoid that too. Satyrs aren't really like anything the Greeks actually encountered. At the least they're fantastic enough that even when you try to make them 'real' like Robert Graves did you actually end producing bitchin good fantasy.
Even where they do have analoques they're creative. Centaurs could be viewed as a plains-people analogue but that wouldn't explain the wild Centaur/wise Centaur division in the mythology or the fact that they weilded big clubs rather than bows and lances.