rounser said:
But people don't run or worldbuild with the WoW MMORPG, Mourn. That's the point! They're not the same thing!
No, they're not the same thing. But things don't have to be the same to draw influence from eachother. WoW has something that D&D doesn't: mainstream popularity and broader cultural acceptance. Since WotC wants to grow their playerbase, it makes sense to tap into what can be learned from WoW and go with it.
The "certain amount of unfamiliar" ends up in most D&D worlds, which puts a real strain on D&D's relevancy to homebrew fantasy worldbuilding.
The D&D core contained a "certain amount of unfamiliar" in 3e, and this didn't stop people from homebrewing in the slightest.
Aasimar, Aboleth, Achaierai, Allip, Androsphinx, Ankheg, Annis, Aranea, Arrowhawk, Athach, Avoral, Azer, Babau, Barghest, Behir, Belker, Blink Dog, Bodak, Bralani, Bulette, Chaos beast, choker, chuul, darkmantle, delver, destrachan, digester, displacer beast, dragonne, drider, ethereal filcher, ethereal marauder, ettercap, ettin... and that's just up to E with the "totally unfamiliar to anyone who isn't experienced with D&D."
With the descriptions given in R&C and W&M, the reconcepting of monsters will make them more recognizable to non-gamers (because of ties to real-world mythology and lore... Feywild... Shadowfell... giants/titans, primordials vs gods, etc) while making everything have a place.
Unless you specifically ban them, eladrin and dragonborn are now EVERYWHERE in the D&D multiverse same way as mythologically resonant stuff like elves and dwarves.
Eladrin have basically always existed (poorly), as gray elves. They got the space they deserve as an iconic image (sorcerous elf) alongside the other iconic image (ranger elf). And in case you didn't know, half-dragons and things like that have been pretty popular for a while. A dragonman race in a game called Dungeons and Dragons isn't necessarily crazy.
The same "you have to ban things if you don't want them" rules applied when people wanted to ban core races in the past. Nothing has changed in that regard, except a reshuffling of the core races due to popularity through feedback.
And that's a pity, because custom worldbuilding pretty much was D&D's trump card.
And people still managed it with BECMI's implied setting and 3e's implied Greyhawk, so I don't see anything stopping people in 4e, except lack of creativity.
And with that, I'm off to sleep. I'm glad we were able to get beyond the ugly beginning of this to actually engage eachother in real discussion, rounser. Take care.